MAP36: Physics of Linny (Bella II)

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Bella II secret maps

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35
Secret maps
Bonus maps: 97 98 99

This level occupies the map slot MAP36. For other maps which occupy this slot, see Category:MAP36.
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MAP36: Physics of Linny is the first secret map of Bella II. It was designed by Paul Corfiatis and uses the music track "CityWoman choir". The par time defined in MAPINFO is 2:15.

Walkthrough[edit]

Map of Physics of Linny
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the northernmost room, use the switches on the north side of the northern columns, then backtrack to the easternmost room to find a new room open to the east, which has energy cell packs, a backpack, a BFG9000, and two switches, plus a cyberdemon on Ultra-Violence or higher. (sector 22)
  2. In Secret #1, use the north switch, then backtrack to the starting room. A compartment at the northeast end is open, containing a rocket launcher, a box of rockets, two rockets, and a switch. (sector 26)
  3. Use the switch in Secret #2, then go back to the northernmost room to find an area to the east open. Inside are pain elementals (not on Hey, Not Too Rough or lower) medikits, boxes of rockets, and a megasphere. (sector 28)
  4. Use the south wall in the lava pit in Secret #3 to lower it, revealing the secret exit. (sector 45)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-west. (thing 99)
  2. facing south. (thing 100)
  3. facing east. (thing 101)
  4. facing east. (thing 102)
  5. facing east. (thing 103)
  6. facing east. (thing 104)

Statistics[edit]

Map data[edit]

Things 117
Vertices 312*
Linedefs 295
Sidedefs 408
Sectors 48
* The vertex count without the effect of node building is 256.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]