MAP37: Dead Simple (PlayStation Doom)


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Dead Simple

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP37. For other maps which occupy this slot, see Category:MAP37.

MAP37: Dead Simple is the thirty-seventh level of PlayStation and Sega Saturn versions of Doom, and the seventh level of the Doom II episode. It is based on the original MAP07: Dead Simple with modifications made to adapt to the consoles' limitations. The author of the original map is American McGee.

It features mancubi and arachnotrons as bosses.


Map of Dead Simple
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Beginning in a very narrow room, first collect backpack (which will give you lots of ammo) and super shotgun. And then, flip the switch to lower walls. Destroy all the mancubi in the first area. Note: there are four blur spheres scattered around, which will help to avoid attacks, and four switches, flipping of which will lower platforms with mancubi containing useful items, such as megasphere, and weapons, such as chaingun, rocket launcher and plasma rifle.

As soon as the mancubi are dead, the other walls will open revealing the outer area and arachnotrons. That area is also full of ammo scattered around the whole area. Eliminate the arachnotrons, and the four skull buttons in the center of the map will be rendered available. Ascend the stairs and press one of them to finish.

Other points of interest[edit]


  1. The future staircase, that will rise when you kill all the enemies on the level, is counted as secret when you step on it. (sector 1) However, in deathmatch game sessions it is possible to not activate it unless players do not step on it but rather will use the alternative exit.


Comparison of versions[edit]

The Sony PlayStation version only features some cosmetic differences to the map while keeping the level's geometry the same:

  • The flat enclosing the four exit switches uses another grass variation (GRASS02).
  • The variations of switches are different on the level: the starting chamber has a red-green switch (instead of gargoyle switch), the four switches to lower the platforms with the mancubi and items became skull switches (instead of red-green switches), and the four exit buttons in the center are now skull switches too (instead of eyes).

The Sega Saturn version is the same with only a different music track and no colored lighting.

Areas / screenshots[edit]

PlayStation screenshots[edit]

Saturn screenshots[edit]

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The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Creeping Brutality" Aubrey Hodges See PlayStation Doom music.
Sega Saturn "Hell's Churn" Aubrey Hodges See Saturn Doom music.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 47)
  2. facing south. (thing 48)
  3. facing north. (thing 49)
  4. facing north. (thing 50)
  5. facing west. (thing 51)
  6. facing east. (thing 84)


Map data[edit]

Things 96
Vertices 205*
Linedefs 188
Sidedefs 283
Sectors 29
* The vertex count without the effect of node building is 155.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]



Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Secret levels:
Doom II
The Star Base:
The City:
Secret levels: