MAP38: Ascend Beyond Hell (20 Monsters Challenge)

From DoomWiki.org

20 Monsters Challenge maps 31-40

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
(31 - 40)
Secret maps: 41 42

This level occupies the map slot MAP38. For other maps which occupy this slot, see Category:MAP38.
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MAP38: Ascend Beyond Hell is the thirty-eighth map of 20 Monsters Challenge. It was designed by leodoom85 and uses the music track "Getting Too Tense" by Robert Prince, from Doom II.

Walkthrough[edit]

Map of Ascend Beyond Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Lower the wall behind the starting point to get a green armor. (sector 11)
  2. Open the blue door and approach the teleporter. Backtrack and fall two floors, then head northeast and take the teleporter to find health and armor bonuses. (sector 254)
  3. Take the teleporter behind the blue door and open the south wall to find a berserk pack. (sector 397)
  4. Open the south wall in Secret #3 to find a switch. (sector 399)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 6, 2024.

Statistics[edit]

Map data[edit]

Things 310
Vertices 2847
Linedefs 3239
Sidedefs 5369
Sectors 487

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]