MAP38: Reactor Rush (2048 Unleashed)
|2048 Unleashed maps 33-40|
All Hope for Terror
MAP38: Reactor Rush is the sixth map of the All Hope for Terror episode of 2048 Unleashed. It was designed by James Caldwell (Obsidian) and uses the music track "" by Glacius.
The map cannot be completed in single-player due to Commander Keen being replaced with a new actor with considerably more health.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Other points of interest
There are no official secrets on this map.
The level cannot be completed in single-player due to the Commander Keen actor being replaced with a giant heart that has 12,000 health. The level was designed so that flipping a switch starts an unseen crusher that blows up some barrels and kills a Keen, automatically opening the four metal columns in the corners (which use tag 666) and allowing the player to finish the level. However, because Keen is replaced with an actor with much more health, the new actor is not killed and the level never advances (even if it did, the level would end automatically after the heart dies).
In multiplayer, players can shoot at the reactor core to blow up a large number of unseen barrels and destroy a multiplayer-only heart which is hidden inside (this will also kill player one due to the presence of a voodoo doll hidden inside the core.)
Areas / screenshots
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on December 21, 2021.
This level contains eight spawn points:
- facing south-east. (thing 153)
- facing south-west. (thing 154)
- facing north-east. (thing 155)
- facing north-west. (thing 156)
- facing south-east. (thing 165)
- facing south-west. (thing 166)
- facing north-west. (thing 167)
- facing north-east. (thing 168)
This level contains the following numbers of things per skill level: