This level occupies the map slot MAP42. For other maps which occupy this slot, see Category:MAP42.
MAP42: GJUNX is the forty-second map of Doomworld Mega Project 2017. It was designed by RaphaelMode and uses the music tracks "dfd7" and "Demetria," both composed by Zachary Stephens (Ribbiks), and "Scary-Go-Round," composed by James Paddock (Jimmy). The par time defined in MAPINFO is 15:00.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The four outer corners of the boss arena count as a secret, each containing different powerups and items. (sector 15)
- Inside the central room with the floating pillar, use the bounce pad on the west side to bounce to the crates to the south, then go behind them at the south end. Use the base of the taller platform to lower it, revealing a passage to a megaarmor. (sector 322)
- Behind the starting point is a super shotgun. (sector 570)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
|
|
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 588)
- facing east. (thing 589)
- facing west. (thing 590)
- facing south. (thing 591)
- facing north-west. (thing 592)
- facing north-east. (thing 593)
- facing south-west. (thing 594)
- facing south-east. (thing 595)
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Heavy weapon dude |
1
|
Imp |
2
|
Weapons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Clip |
17
|
Box of bullets |
11 |
11 |
11 |
12 |
12 |
12 |
12 |
12
|
4 shotgun shells |
19
|
Box of shotgun shells |
7
|
Rocket |
22
|
Box of rockets |
10
|
Energy cell |
8
|
Energy cell pack |
2
|
Health & Armor |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Stimpack |
33
|
Medikit |
13
|
Armor |
4
|
Megaarmor |
2
|
Items |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Armor bonus |
24
|
Health bonus |
13
|
Supercharge |
0 |
0 |
2 |
1 |
1 |
3 |
3 |
3
|
Megasphere |
1 |
1 |
0 |
0 |
0 |
1 |
1 |
1
|
Backpack |
1
|
Berserk |
2 |
2 |
1 |
2 |
2 |
2 |
2 |
2
|
Invulnerability |
1 |
1 |
1 |
0 |
0 |
1 |
1 |
1
|
Partial invisibility |
2
|
Keys |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Cooperative start |
8
|
Exploding barrel |
6
|
Teleport landing |
4
|
|
Deathmatch
|
Monsters |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Heavy weapon dude |
1
|
Imp |
2
|
Weapons |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Shotgun |
1
|
Super shotgun |
2
|
Chaingun |
1
|
Rocket launcher |
6
|
Plasma gun |
1
|
Ammunition |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Clip |
17
|
Box of bullets |
11 |
11 |
11 |
12 |
12 |
12 |
12 |
12
|
4 shotgun shells |
19
|
Box of shotgun shells |
7
|
Rocket |
22
|
Box of rockets |
10
|
Energy cell |
8
|
Energy cell pack |
2
|
Health & Armor |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Stimpack |
33
|
Medikit |
13
|
Armor |
4
|
Megaarmor |
2
|
Items |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Armor bonus |
24
|
Health bonus |
13
|
Supercharge |
0 |
0 |
2 |
1 |
1 |
3 |
3 |
3
|
Megasphere |
1 |
1 |
0 |
0 |
0 |
1 |
1 |
1
|
Backpack |
1
|
Berserk |
2 |
2 |
1 |
2 |
2 |
2 |
2 |
2
|
Invulnerability |
1 |
1 |
1 |
0 |
0 |
1 |
1 |
1
|
Partial invisibility |
2
|
Miscellaneous |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8
|
Deathmatch start |
8
|
Exploding barrel |
6
|
Teleport landing |
4
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]