MAP42: Melee Island (Pirate Doom)


Pirate Doom maps 41-50

(41 - 50)
51 52 53 54 55 56 57 58 59

This level occupies the map slot MAP42. For other maps which occupy this slot, see Category:MAP42.
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MAP42: Melee Island is the second map of Pirate Doom. It was designed by Arch and uses the music track "". The par time defined in MAPINFO is 1:40.


Map of Melee Island
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Climb up at the start, but instead of heading to the town, get to the outside of the left fence and follow it west all the way to a hole which has a soul sphere. (sector 109)
  2. There are two crates at the northwest end. Lower the left one from the north side to find spinach. (sector 242)
  3. In the building which requires the red key to open, open the wall at the west side and shoot the switch behind the wall to head up to an invulnerability. (sector 497)
  4. In the yellow key building, head behind the counter and open the treasure chest to get rum. (linedef 936 via script 12 and "secret trigger" thing 274)
  5. In the yellow key building, play on the organ to reveal a box of shotgun shells. (linedef 949 via script 22 and "secret trigger" thing 460)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 399)
  2. facing north. (thing 400)
  3. facing south. (thing 401)
  4. facing south. (thing 402)
  5. facing south. (thing 403)
  6. facing south. (thing 404)
  7. facing east. (thing 405)
  8. facing south. (thing 430)


Map data[edit]

Things 465
Vertices 5830*
Linedefs 5298
Sidedefs 9800
Sectors 779
* The vertex count without the effect of node building is 4371.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]