MAP43: Simple Task (2048 Unleashed)

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2048 Unleashed maps 41-49
All Hope for Terror

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

33 34 35 36 37 38 39 40
(41 - 49)

This level occupies the map slot MAP43. For other maps which occupy this slot, see Category:MAP43.

MAP43: Simple Task is the eleventh map of the All Hope for Terror episode of 2048 Unleashed. It was designed by Ilya Lazarev (joe-ilya) and uses the music track "Danielle's Face" by Edwin van Veldhoven.

Walkthrough[edit]

Map of Simple Task
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the three zombiemen in front of you and take the chaingun, then flip the computer skull switch to lower the floor to an area with two demons and imps. Grab the armor if needed then flip a second skull switch to get to ground level - you will find yourself in an open area with numerous enemies including several mancubi that need to be killed to progress. There is limited cover so stay on the move as much as possible - a shotgun, super shotgun, rocket launcher and supercharge can all be found in this arena.

Once all the mancubi are killed, the south wall will lower to reveal a second arena with several arachnotrons as well as imps, cacodemons, revenants and Hell knights - make sure to collect the armor under the imps' platform as well as the plasma gun sitting on it to help you. After killing all the arachnotrons a set of platforms will rise and form steps up to a ledge in the south-east corner of the level - climb up to the ledge and pull the chain switch behind the exit sign, which will reveal two arch-viles and a pain elemental blocking the exit teleporter. Kill the enemies then step on the teleporter to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. In the north-eastern corner of the map, to the right of the stalagmite is a small crack in the wall with an invulnerability inside. (sector 55)
  2. In the middle of the east wall of the level is a window - look through it to see a chain switch that you can shoot to lower a berserk pack in the south-eastern corner of the map. (sector 57)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 163)
  2. facing south-east. (thing 164)
  3. facing south-west. (thing 165)
  4. facing north-east. (thing 166)
  5. facing south. (thing 167)
  6. facing north. (thing 168)

Statistics[edit]

Map data[edit]

Things 169
Vertices 549*
Linedefs 478
Sidedefs 842
Sectors 69
* The vertex count without the effect of node building is 413.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level's name is probably a reference to Doom II's MAP07: Dead Simple, and involves similar gameplay.

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]