MAP46: Blocks of Doom (Jumpmaze II)


Jumpmaze II maps 41-50

00 33 34 35 36 37 38 39 40
(41 - 50)
51 52 53 54 55 56 57 58 59 60
61 62 63 64
01 02 03 04 05 06 07

This level occupies the map slot MAP46. For other maps which occupy this slot, see Category:MAP46.
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MAP46: Blocks of Doom is the forty-sixth map of Jumpmaze II. It was designed by Wirtualnosc and uses the music track "". The par time defined in MAPINFO is 4:29.


Map of Blocks of Doom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the third area, get to either the northernmost platform at the big gray block, or the southernmost platform, then jump north (or south) into the void. If you do it right, you will appear on top of the big gray block where you can get the blue keycard. (sector 235)
  2. In the lava run with several red platforms, make your way to the east side. Before the drop, you can go through one of the windows here (the south one, all other windows will not allow you to jump through) and access a red keycard. (sector 406)
  3. When you enter the blue room past the large lava pit, approach the teleporter, but do not directly enter it or you will miss this and the last secret. You need to jump towards the teleporter, which makes you go through the south wall and reveals the yellow keycard. (sector 435)
  4. At the exit, open the south door and jump up to the door above the one you see. Attempt to open it (you must have the three keycards from before) and you will enter a secret room with a tic-tac-toe board, a pistol, ammo clips, and Hissy. (sector 503)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 7, 2023.


Map data[edit]

Things 304
Vertices 2184*
Linedefs 2111
Sidedefs 3586
Sectors 533
* The vertex count without the effect of node building is 1690.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]