MAP48: Demon's Dungeon (2048 Unleashed)

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2048 Unleashed maps 41-49
All Hope for Terror

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

33 34 35 36 37 38 39 40
(41 - 49)

This level occupies the map slot MAP48. For other maps which occupy this slot, see Category:MAP48.

MAP48: Demon's Dungeon is the sixteenth and final map of the All Hope for Terror episode of 2048 Unleashed. It was designed by Malrionn and uses the music track "Bluroc" by Kevin Schilder.

Walkthrough[edit]

Map of Demon's Dungeon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the chaingun and boxes of bullets in front of you then open the door on your left to find an armor. The area behind the door contains a stone walkway over a lava pit, and is guarded by zombiemen, imps and demons. Follow the walkway to the north side of the room to find the blue skull key sitting on a round step (guarded by one or two revenants on Hurt Me Plenty (HMP) skill level or higher) then head to the west side to find a set of blue bars that you can open. Follow the steps up to the top, collecting a rocket launcher, several boxes of rockets and an armor on the way - you will see that the stone walkway has risen to the next floor.

Kill the demons and cacodemons that teleport in then follow the walkway to its south-east corner (near the start point) to find the red skull key sitting on a pillar. Use the key to open the red bars on the north side of the room and climb another set of stairs to the top, collecting a plasma gun and energy cells along with a megaarmor and a supercharge. The stone walkway has risen again, and a variety of monsters will teleport in including mancubi, cacodemons, demons, Hell knights and imps - kill everything, then go to the south-east corner of the walkway again to find the yellow skull key on another pillar.

Open the yellow bars on the east side of the room and climb another set of stairs, collecting a BFG9000, energy cell packs and a megasphere. At the top you will see that the stone walkway has fallen away and been replaced by round columns leading up to a white teleporter at the center of the room. On I'm Too Young To Die and Hey Not Too Rough skill levels the teleporter is protected by four barons of Hell, but on HMP or higher you will face a cyberdemon that teleports in. Run up the stepping stones to the teleporter and stand on it to finish the episode.

Other points of interest[edit]

A super shotgun can be found on one of the round steps.

Secrets[edit]

  1. Pass through the yellow bars and climb the steps, which will cause stepping stones to rise. If you return to the starting point now, you will see that a wall has opened to reveal a white room with a "holy" radiation shielding suit. (sector 243)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 249)
  2. facing west. (thing 250)
  3. facing east. (thing 251)
  4. facing west. (thing 252)

Statistics[edit]

Map data[edit]

Things 253
Vertices 1750*
Linedefs 1601
Sidedefs 2659
Sectors 257
* The vertex count without the effect of node building is 1387.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]