MAP48: Nirvana (PlayStation Doom)


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This level occupies the map slot MAP48. For other maps which occupy this slot, see Category:MAP48.

MAP48: Nirvana is the forty-eighth level of the Sony PlayStation and Sega Saturn versions of Doom, and the eighteenth level of the Doom II episode. It is based on the original MAP21: Nirvana, with modifications made to adapt the map to the consoles' limitations. The author of the original map is Sandy Petersen.


Map of Nirvana
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


You start on a platform surrounded by health bonuses and medikits. Take the super shotgun in front of you and go into teleporter nearest to the hanging corpse in this room to reach an outdoor area. Follow the metal walls round in either direction, killing any shotgun guys (plus three spectres on Ultra Violence skill level) that get in your way. Once you get past the metal wall, follow the brown wall in front of you round to another teleporter and step into it.

You will arrive in a room with a triangular platform in front of you holding a rocket launcher. Press all four switches on this platform to raise a set of steps, then press on the lowest step to lower it like a lift and ride it upwards. At the top, go down the large steps in front of you and step into the right-hand teleporter. You will arrive in a small square room; press any of the walls to lower them and reveal some imps, then approach the next set of walls to lower these as well. Take the yellow skull key in the north-west corner of the room, then step into the teleporter in the south-west corner to return to the previous room.

Throw the switch in the north-east corner to open a tunnel back to the starting area. Go through the tunnel and step into the teleporter nearest to you to be taken to a large cavern full of nukage. Open the yellow bar doors in front of you, then follow the tan walkway round (passing blue and red bars on the way) until you reach the end and jump to a platform just below with a barrel. Press the switch here to lower a platform to the north, where the red skull key is protected by a number of chaingunners. Head over to the platform before it rises again to collect the key (it is advisable to collect the radiation shielding suit next to the platform on the way, as you will need to spend some time in the nukage.)

From the red key platform, head west through the nukage to the north-west side of the cavern. The long ledge against the north-west wall has the blue skull key on it; to reach it, press any of the walls of the platform near this ledge to lower it, then ride the platform upwards when it rises again. Jump over to the ledge and retrieve the key.

Now head back towards the walkway and lower the platform near the teleporter that brought you to this room, then ride the platform upwards so you can get back on the walkway. Open the blue and red bar doors here and step into the teleporter behind them. Finally, step into the flashing nukage pit in front of you to finish the level.

Other points of interest[edit]

When you approach the teleporter in the outdoor area, the wall behind it will lower to reveal a small area containing four boxes of shotgun shells, plus a switch that will lower the long metal wall in this area. This area also contains four revenants on Hurt Me Plenty or Ultra Violence.

The yellow skull key room has a backpack in its south-east corner. There is also a megasphere sitting on a platform in the north-east corner; to get it, use the teleporter to leave this room and return to the staircase area. Press the switch in front of you to lower the megasphere platform, then step backwards into the teleporter and run forward to grab the powerup before it rises again.

The platform in the south-west corner of the nukage cavern has an invulnerability powerup; press any of the walls of the platform to lower it. The powerup is not guarded on the easier skill levels; it is protected by four Hell knights on Hurt Me Plenty, but only two on Ultra Violence.


There are no official secrets on this map.


Comparison of versions[edit]

A few changes were made when adapting this level for consoles. Unusually, there are no changes to the shapes of sectors in this level.

Room design[edit]

  • All switches in the level use a skull switch on metal wall texture.
  • All teleport pads are red, instead of being a mixture of red and white pads.
  • The sky texture on the floor of the level exit is replaced with nukage, and the sector has a rapidly flashing light.

Monster placement[edit]

  • All mancubi in the level are replaced with revenants.
  • A revenant that should appear in the northern outdoor area on the easiest skill levels is absent. Four revenants are encountered in this area on Hurt Me Plenty instead of two.
  • Six Hell knights appear in the north-western nukage pit room on Hurt Me Plenty instead of three. However, only four knights appear on Ultra Violence.

Areas / screenshots[edit]

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PlayStation screenshots[edit]

Saturn screenshots[edit]


The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "The Broken Ones" Aubrey Hodges See PlayStation Doom music.
Sega Saturn "Hell's Churn" Aubrey Hodges See Saturn Doom music.


Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 0)
  2. facing north-west. (thing 1)
  3. facing north. (thing 2)
  4. facing north. (thing 3)
  5. facing north. (thing 6)
  6. facing north. (thing 127)


Map data[edit]

Things 215
Vertices 470*
Linedefs 327
Sidedefs 538
Sectors 60
* The vertex count without the effect of node building is 298.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]



Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Secret levels:
Doom II
The Star Base:
The City:
Secret levels: