MAP48: Well of Blood (Rabbit's All-comers Mapping Project 2023)

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RAMP 2023 maps 40-49

HUB 01 02 03 04 05 06 07 08 09
10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
(40 - 49)
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209
210 211 212 213 214 215 216 217 218 219
220 221 222 223 224 225 226 227 228 229
230 231 232 233 234 235 236 237 238 239
240 241 242 243 244 245 246 247 248 249
250 251 252 253 254 255 256 257 258 259
260 261 262 263 264 265 266 267 268 269
270 271 272 273 274 275 276 277 278 279
280 281 282 283 284 285 286 287 288 289
290 291 292 293 294 295 296

This level occupies the map slot MAP48. For other maps which occupy this slot, see Category:MAP48.
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MAP48: Well of Blood is the forty-eighth map of Rabbit's All-comers Mapping Project 2023. It was designed by Morgoth and uses a MIDI rendition of "Bed of Razors" by Children of Bodom as its music track.

Walkthrough[edit]

Map of Well of Blood
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Eight tall green firesticks in the southwest room count as secrets (but due to them being static objects that cannot be interacted with, cannot be registered). (thing 56)
  2. See Secret #1. (thing 57)
  3. See Secret #1. (thing 58)
  4. See Secret #1. (thing 59)
  5. See Secret #1. (thing 60)
  6. See Secret #1. (thing 61)
  7. See Secret #1. (thing 62)
  8. See Secret #1. (thing 63)
  9. Five pools of blood and flesh also count as secrets in the same room. (thing 51)
  10. See Secret #4. (thing 52)
  11. See Secret #4. (thing 53)
  12. See Secret #4. (thing 54)
  13. See Secret #4. (thing 55)
  14. Pick up the super shotgun in the southwest room to open the east compartment. The plasma gun there counts as a secret. (thing 92)
  15. Three imps inside the plasma gun compartment count as secrets. One of these imps is not available on Hey, Not Too Rough or lower. (thing 47)
  16. See Secret #15. (thing 48)
  17. See Secret #15. (thing 49)
  18. Two zombiemen in the wooden hallway count as secrets. (thing 119)
  19. See Secret #18. (thing 138)
  20. In the large room with wooden walkways, head to the northwest end and fall into the blood. Open the door there and the BFG9000 is the secret. (thing 114)
  21. Two imps on a platform in the large room count as secrets. (thing 102)
  22. See Secret #21. (thing 139)
  23. Several monsters in the final area of the map count as secrets. These include three imps, one pain elemental (skill 5 or higher only), two spectres, and a Hell knight (not on Hey, Not Too Rough or lower). (thing 184)
  24. See Secret #23. (thing 178)
  25. See Secret #23. (thing 179)
  26. See Secret #23. (thing 180)
  27. See Secret #23. (thing 181)
  28. See Secret #23. (thing 182)
  29. See Secret #23. (thing 183)
  30. All of the tall red firesticks from the large room of wooden walkways, into the next halls to the east, and in the final areas of the map count as secrets. (thing 153)
31.-84. See Secret #30. (things 185 through 238)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 11, 2023.

Statistics[edit]

Map data[edit]

Things 239
Vertices 309
Linedefs 365
Sidedefs 566
Sectors 72

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]