MAP50: The Temple of Doomers (32in24-15)

From DoomWiki.org

32in24-15 maps 45-54

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33
Uncut Edition:
34 35 36 37 38 39 40 41 42 43 44
(45 - 54)

This level occupies the map slot MAP50. For other maps which occupy this slot, see Category:MAP50.
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MAP50: The Temple of Doomers is the fiftieth map of 32in24-15, a deathmatch megawad. It was designed by Greg Lafitte and uses the music track " ".

Analysis[edit]

Spawn pointsUnmarked
Map of The Temple of Doomers

Map layout[edit]

Player spawns[edit]

This level contains sixteen spawn points:

  1. facing south. (thing 28)
  2. facing south-east. (thing 29)
  3. facing south. (thing 30)
  4. facing west. (thing 31)
  5. facing north. (thing 32)
  6. facing east. (thing 33)
  7. facing north-east. (thing 34)
  8. facing south-west. (thing 35)
  9. facing north-west. (thing 36)
  10. facing south-west. (thing 37)
  11. facing north-west. (thing 38)
  12. facing north-east. (thing 39)
  13. facing east. (thing 40)
  14. facing south-east. (thing 41)
  15. facing east. (thing 42)
  16. facing west. (thing 43)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 87
Vertices 230*
Linedefs 205
Sidedefs 401
Sectors 29
* The vertex count without the effect of node building is 182.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 3
Super shotgun 5
Chaingun 5
Rocket launcher 7
Plasma gun 5
BFG9000 1
Ammunition 1-2 3 4-5
Box of bullets 3
Box of shotgun shells 2
Box of rockets 7
Energy cell pack 2
Health & Armor 1-2 3 4-5
Medikit 7
Armor 5
Items 1-2 3 4-5
Supercharge 1
Miscellaneous 1-2 3 4-5
Deathmatch start 16

See also[edit]

External links[edit]