MAP51: Token Refinery (Skulldash)


Skulldash maps
Tier One

01 32 02 03 04 05 28

Tier Two

06 07 08 09 23 29

Tier Three

10 11 12 13 25 30

Tier Four

14 15 16 17 24 31

Tier Five

18 19 20 21 26 22

Community Tier pt.1

33 34 35 36 37 38 39 40 41 42

Community Tier pt.2
This level occupies the map slot MAP51. For other maps which occupy this slot, see Category:MAP51.
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MAP51: Token Refinery is the fifty-first map of Skulldash. It was designed by Gianluca Cilento (Remmirath) and uses the music track "".


Map of Token Refinery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the blue key area, head to the brown wall at the east side and open it to get to the rocket launcher area. (sector 2894)
  2. In the rocket launcher area, go west on the bridge and open the brown wall to the north to get a yellow key. (sector 2915)
  3. In the rocket launcher area, take the southeast path and at the door, open the brown wall to get skulltokens and a golden skulltoken. (sector 2920)
  4. Open the door mentioned above to get a megaarmor. (sector 2202)
  5. In the central room, go to the southeast corner and shoot the switch to the south to open the nearby door with skulltokens, a chainsaw, a box of rockets, and a box of shotgun shells. (sector 3698)
  6. In Secret #5, open the yellow door at the top to get a skulltoken, health bonuses, armor bonuses, a golden skulltoken, a soul sphere, and a computer area map. (sector 85)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 10, 2022.


Map data[edit]

Things 909
Vertices 5927
Linedefs 9748
Sidedefs 17100
Sectors 3962


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]