MAP52: The Only Way Out is Thru (Rabbit's All-comers Mapping Project)

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RAMP maps 50-59

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
(50 - 59)
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP52. For other maps which occupy this slot, see Category:MAP52.
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MAP52: The Only Way Out is Thru is the fifty-second map of Rabbit's All-comers Mapping Project. It was designed by Phobos Labs and uses the music track "".

Walkthrough[edit]

Map of The Only Way Out is Thru
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head north from the start and open the door to the left. Open the next door to get a megaarmor. (sector 380)
  2. When you enter the long hallway with several monster closets, return to the starting point and a room to the south will be open with shotgun shells and a berserk pack. (sector 49)
  3. Shoot above the room where Secret #2 is to find a teleporter. This takes you to an invulnerability, ammo, soul spheres (one is a megasphere on Hurt Me Plenty or lower), a shotgun, a super shotgun, and a switch back out. (sector 313)
  4. In the long hallway, get to the end and press the switch in the northwest closet. Head back to the middle and when the walls open, head north through the corridor to find a yellow key and a soul sphere (invulnerability on Hey, Not Too Rough or lower). (sector 197)
  5. With the yellow key from Secret #4, head back to the yellow door at the start of the long hall and open it. Open the north wall to get a BFG9000, an energy cell, and energy cell packs. (sector 13)
  6. After lowering the crates in the red key area, you can get the BFG9000 to the southeast. (sector 292)
  7. When you get the blue key, return to Secret #4 and open the door to get ammo a computer area map, a megasphere, and a health bonus. (sector 72)
  8. Open the northwest wall in the round room, then open a wall to the west to get a medikit, an energy cell pack, and boxes of rockets. (sector 27)
  9. In the red cave, head through until you find a white rock wall near the middle on the east side. Lower it and flip the switch behind it to open a rock wall to the west, which contains energy cells, boxes of rockets, and a light amplification visor. (sector 393)
  10. Entering Secret #9 opens up a wall to the northwest, with more boxes of rockets, another light amplification visor, energy cell packs, and a soul sphere. (sector 395)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics[edit]

Map data[edit]

Things 716
Vertices 3189*
Linedefs 2553
Sidedefs 4530
Sectors 397
* The vertex count without the effect of node building is 2344.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]