MAP52: Vivid Dreams, Sweetheart (Jumpmaze II)

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Jumpmaze II maps 51-60

00 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
(51 - 60)
61 62 63 64
01 02 03 04 05 06 07
GRAV DRAG FLOORLAV SHIT

This level occupies the map slot MAP52. For other maps which occupy this slot, see Category:MAP52.
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MAP52: Vivid Dreams, Sweetheart is the fifty-second map of Jumpmaze II. It was designed by Positron and uses the music track "". The par time defined in MAPINFO is 2:48.

Walkthrough[edit]

Map of Vivid Dreams, Sweetheart
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Get to the portal at the end of the canyon section and make a leap of faith southwest. When you land on a small rock, head into the cave to get a chainsaw and a soul sphere. (sector 475)
  2. After taking the portal, turn around and jump to the southeast rock. Continue to find a friendly marine and a BFG10k. (sector 540)
  3. In the city section, go to the vending machines and use the one that is not broken. It will lower, allowing passage to a jumping section leading to a computer area map. (sector 690)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 7, 2023.

Statistics[edit]

Map data[edit]

Things 620
Vertices 5320*
Linedefs 4923
Sidedefs 8260
Sectors 737
* The vertex count without the effect of node building is 4344.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]