MAP53: Doomed Cruise (Jumpmaze II)


Jumpmaze II maps 51-60

00 33 34 35 36 37 38 39 40
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(51 - 60)
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This level occupies the map slot MAP53. For other maps which occupy this slot, see Category:MAP53.
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MAP53: Doomed Cruise is the fifty-third map of Jumpmaze II. It was designed by Frank and uses the music track "". The par time defined in MAPINFO is 2:30.


Map of Doomed Cruise
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the starting room, get the super shotgun to the southwest by jumping to the crate nearby. (sector 15)
  2. Jump up the crates in the area north of the start and jump over the east wall. Head south in the water and you will find a room with Impse. (sector 182)
  3. At the red keycard, jump through the north window to get a BFG10k and an energy cell pack. This counts as two secrets, but one is too thin to register. (sector 340)
  4. See Secret #3. (sector 338)
  5. At the exit, you will see a table with lots of spheres that you cannot directly get to. To get them, jump onto the counter where the exit switch is and jump through the west wall. Head through the dark to get the spheres. (sector 270)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on September 7, 2023.


Map data[edit]

Things 2119
Vertices 6265*
Linedefs 5289
Sidedefs 10034
Sectors 776
* The vertex count without the effect of node building is 4240.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]