MAP54: Escape from Hell (Doomworld Maximum Project 2023)
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Doomworld Maximum Project 2023 maps |
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Vanilla/Limit-removing |
Vanilla/Limit-removing |
Boom/MBF-compatible |
Boom/MBF-compatible |
ZDoom/GZDoom-compatible
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This level occupies the map slot MAP54. For other maps which occupy this slot, see Category:MAP54.
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MAP54: Escape from Hell is the fifty-fourth map of Doomworld Maximum Project 2023. It was designed by Nikolanchik and uses the music track "Operation Overlord" by Sonic Mayhem, from Quake II.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After teleporting, enter the second room and use the shelf at the south wall. Enter the room to the west and flip the switch for a lift leading down to a megaarmor, a super shotgun, boxes of shotgun shells, a box of ammo, and a chainsaw. (sector 91)
- In the central courtyard, go south through the spinal wall to find stimpacks, boxes of rockets, and a soul sphere. (sector 166)
- In the central courtyard, use the eye switch at the south end and teleport to a chaingun, a medikit, and a box of ammo. (sector 185)
- In the second room mentioned in Secret #1, take the south door and shoot the corpse on the wall to unlock a room to the east with a teleporter. Take it to get a rocket launcher. (sector 257)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on March 6, 2024.
Statistics[edit]
Map data[edit]
Things | 299 |
Vertices | 1505* |
Linedefs | 1507 |
Sidedefs | 2550 |
Sectors | 319 |
Things[edit]
This level contains the following numbers of things per skill level:
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