MAP55: Bloody Donation (Jumpmaze II)
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Jumpmaze II maps 51-60 |
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This level occupies the map slot MAP55. For other maps which occupy this slot, see Category:MAP55.
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MAP55: Bloody Donation is the fifty-fifth map of Jumpmaze II. It was designed by Positron and uses the music track "Zombie Chase" by Bjørn Lynne (Dr. Awesome). The par time defined in MAPINFO is 4:43.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- As you go through the first cave, when you reach the gray rocks to the north, drop to the west. Follow this path all the way to a soul sphere. (sector 591)
- At the south end are two broken rooms. Jump up the south one, and jump the rocks to the south. At the top, use the switch and blood will gush from the west door. It will soon open all the way and you can use the switch. (sector 441)
- Jump your way to the southernmost point of the map to find a light amplification visor. (sector 932)
- At the pumping station at the east end, head to the northeast side and jump to a monitor. Open it to get a computer area map. (sector 944)
- In the northwest room, go to the monitor to the south end and use it, which lowers one of the monitors at the north end. Ride up and go through the north wall, through the vent, to find Waldo. (sector 1838)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on September 7, 2023.
Statistics[edit]
Map data[edit]
Things | 767 |
Vertices | 12482* |
Linedefs | 11664 |
Sidedefs | 19673 |
Sectors | 1848 |
Things[edit]
This level contains the following numbers of things per skill level:
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