MAP57: The Marshes (PlayStation Doom)
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|PlayStation and Saturn Doom maps|
|Xbox Doom maps|
MAP57: The Marshes is a secret map appearing on the Sony PlayStation and Sega Saturn consoles, part of the games' Ultimate Doom episode, which can accessed from MAP29: Twilight Descends. It was designed by Randy Estrella.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Music
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 External links
- 10 References
You start facing a switch, with the exit door on your left. Press the switch to lower the wall in front of you, and lower a floor behind you revealing a cyberdemon. You only need to kill the cyberdemon to open the exit, but this level contains a number of optional areas to investigate (see below).
Once the cyberdemon is dead, return to the starting room, head through the now-open exit door and press the switch behind it to proceed to MAP30: Threshold of Pain
Other points of interest
In the south part of the level, there are numerous trees forming a forest of sorts. If you carefully search within it, you will find a light amplification visor and a super shotgun - this is the only place where the normally Doom II-exclusive weapon can be found in the Ultimate Doom portion of the game.
There is a wooden building in the east portion of the level. If you walk up the stairs you can notice two skull buttons; both manipulate the light level of the outdoor portion of the map. Press the one on your right to increase the light level for better vision. The other switch makes the area darker, increasing the challenge of fighting the cyberdemon significantly.
In the watery area (the central area of the map), there are three groups of four teleporters. Never visit the ones in the south, as they always lead to an inescapable room with a slow crushing ceiling (though a BFG9000 and some cell ammo appear within it during deathmatch games, they only act as a lure for unsuspecting players).
There are no official secrets in this level.
- There is a building located on the central water pool. It is recognizable for its grey rock walls, number of imps and deep cyan lights in the room. There are two ways to get there: 1) use the group of teleporters which are located at the northwest of the pool. 2) Climb to the wooden building at the east of the map. Jump over to the wooden room separated from this building. Press the skull switch to lower the entire room of the aforementioned building you need to get into. Quickly get there. Collect the rocket launcher and six rocket boxes. Beware the crushing ceiling ahead. Now notice the room has four openings. Face south and drop from the opening on the bridge. Follow it to find a megasphere and a computer area map. If you press the skull switch here and try to jump off you will be teleported to another place facing a cave. In this cave you can find a BFG9000.
Areas / screenshots
The map uses the following music tracks:
|Sony PlayStation||"Corrupted"||Aubrey Hodges||See PlayStation Doom music.|
|Sega Saturn||"The Broken Ones"||Aubrey Hodges||See Saturn Doom music.|
This level contains seven spawn points:
- facing west. (thing 13)
- facing west. (thing 14)
- facing north. (thing 15)
- facing north-east. (thing 16)
- facing north-east. (thing 17)
- facing south. (thing 18)
- facing south. (thing 133)
Inspiration and development
- This is the only level in any port of Ultimate Doom where one can find a super shotgun.
- The "re" trap area consists of designer Randy Estrella's initials, and exists as an easter egg which will usually only be noticed by viewing the automap.
- According to Tim Heydelaar, the name of the map, "The Marshes", is a soft reference to the name of Randy's then-girlfriend and later wife Marsha.
- Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.