MAP59: Club Doom (PlayStation Doom)


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PlayStation and Saturn Doom maps
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Other consoles
This level occupies the map slot MAP59. For other maps which occupy this slot, see Category:MAP59.

MAP59: Club Doom is the super secret map that appears in the Doom II episode of the PlayStation and Saturn versions of Doom. It is considered "super secret" as it is accessed from MAP58: The Mansion, which is itself a secret level. It features a strobe-lit nightclub filled with revenants. Fittingly, a fast hardcore rave beat plays once the club itself is entered. Completing this level takes the player to MAP45: Tenements.


Map of Club Doom
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets in this level.


Comparison of versions[edit]

The "Williams" logo, the colored lighting, and the fading lights in the last room are removed from the Saturn port, but essentially the map stays the same.

Areas / screenshots[edit]

PlayStation screenshots[edit]

Saturn screenshots[edit]

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The map uses the following music tracks:

Port Track Composer Notes
Sony PlayStation "Lamentation" Aubrey Hodges Changes to "Club Doom" by Danny Lewis once the player crosses the halfway point of the stairway to the club.
Sega Saturn "Hell's Churn" Aubrey Hodges


Player spawns[edit]

This level contains ten spawn points:

  1. facing south. (thing 84)
  2. facing south. (thing 85)
  3. facing south. (thing 86)
  4. facing south. (thing 87)
  5. facing north. (thing 88)
  6. facing south. (thing 89)
  7. facing north. (thing 90)
  8. facing north. (thing 91)
  9. facing east. (thing 104)
  10. facing south. (thing 105)


Map data[edit]

Things 107
Vertices 541*
Linedefs 514
Sidedefs 758
Sectors 97
* The vertex count without the effect of node building is 408.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


  • Sectors forming the letters WDT and JRS are found far to the south-east (bottom right) of the playable area of the map. These are the initials of the play testers for the game, which included Will Shen, Danny Lewis, Tim Heydelaar, John Stookey, Randy Estrella, and Steve Kramer.[1]
  • There was no music change effect in the original Doom games. The PlayStation version had to add a new line type, #142, which starts playing CD track #6 when crossed.
  • This is the only map in the game where redbook audio CD music is played. Regular level music for the game is in a MIDI-like proprietary format known as WMD. The other audio tracks on the disc are used for non-interactive segments of the game such as the intermission and text screens.

External links[edit]


  1. Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Secret levels:
Doom II
The Star Base:
The City:
Secret levels: