MAP59: Club Doom (PlayStation Doom)
|Jaguar, 3DO and GBA Doom maps|
|PlayStation and Saturn Doom maps|
|Xbox Doom maps|
MAP59: Club Doom is the super secret map that appears in the Doom II episode of the PlayStation and Saturn versions of Doom. It is considered "super secret" as it is accessed from MAP58: The Mansion, which is itself a secret level. It features a strobe-lit nightclub filled with revenants. Fittingly, a fast hardcore rave beat plays once the club itself is entered. Completing this level takes the player to MAP45: Tenements.
- 1 Walkthrough
- 2 Comparison of versions
- 3 Areas / screenshots
- 4 Music
- 5 Deathmatch
- 6 Statistics
- 7 Technical information
- 8 Inspiration and development
- 9 Trivia
- 10 External links
- 11 References
Other points of interest
There are no official secrets in this level.
Comparison of versions
The "Williams" logo, the colored lighting, and the fading lights in the last room are removed from the Saturn port, but essentially the map stays the same.
Areas / screenshots
The map uses the following music tracks:
|Sony PlayStation||"Lamentation"||Aubrey Hodges||Changes to "Club Doom" by Danny Lewis once the player crosses the halfway point of the stairway to the club.|
|Sega Saturn||"Hell's Churn"||Aubrey Hodges|
This level contains ten spawn points:
- facing south. (thing 84)
- facing south. (thing 85)
- facing south. (thing 86)
- facing south. (thing 87)
- facing north. (thing 88)
- facing south. (thing 89)
- facing north. (thing 90)
- facing north. (thing 91)
- facing east. (thing 104)
- facing south. (thing 105)
Inspiration and development
- Sectors forming the letters WDT and JRS are found far to the south-east (bottom right) of the playable area of the map. These are the initials of the play testers for the game, which included Will Shen, Danny Lewis, Tim Heydelaar, John Stookey, Randy Estrella, and Steve Kramer.
- There was no music change effect in the original Doom games. The PlayStation version had to add a new line type, #142, which starts playing CD track #6 when crossed.
- This is the only map in the game where redbook audio CD music is played. Regular level music for the game is in a MIDI-like proprietary format known as WMD. The other audio tracks on the disc are used for non-interactive segments of the game such as the intermission and text screens.
- Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.