MAP59: Club Doom (PlayStation Doom)
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MAP59: Club Doom is the super secret map that appears in the Doom II episode of the Sony PlayStation and Sega Saturn versions of Doom. It is considered "super secret" as it is accessed from MAP58: The Mansion, which is itself a secret level. It features a strobe-lit nightclub filled with revenants. Fittingly, a fast hardcore rave beat plays when the club building is entered. Completing this level takes the player to MAP45: Tenements.
Contents
Walkthrough[edit]
Essentials[edit]
Head straight forward and go through the wooden door in front of you, then climb the stairs. The club music will start playing once you are halfway up the staircase. At the top, turn left to see a dance floor with flashing multi-colored lights populated by nine revenants.
Once all the revenants are dead, head behind the bar in the south-west corner of the club and press the switch here to temporarily lower a wall in the east side of the club. Get through the wall before it shuts to enter a small "flesh maze" - make your way through it to a wooden door, behind which you will find the exit switch.
Other points of interest[edit]
There is a shelf behind the bar with 15 health bonuses. Press use on the shelf to lower it like a lift, letting you reach the top row of potions.
The north-east cage in the club contains a megasphere. To get to it, head east across the dance floor to its upper level, then go to the north-eastern flashing square and step north off this square to be teleported inside the cage. (You can also teleport into the other cages by stepping off the flashing squares due north and south of them.)
In the flesh maze, the last dead-end before the exit door holds a BFG9000 on multiplayer.
Secrets[edit]
There are no official secrets in this level.
Bugs[edit]
Comparison of versions[edit]
The Williams Entertainment logo, the colored lighting, and the fading lights in the last room are removed from the Saturn port, but essentially the map stays the same as the PlayStation version.
Areas / screenshots[edit]
PlayStation screenshots[edit]
Saturn screenshots[edit]
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Music[edit]
The map uses the following music tracks:
Port | Track | Composer | Notes |
---|---|---|---|
Sony PlayStation | "Lamentation" | Aubrey Hodges | Changes to "Club Doom" by Danny Lewis once the player crosses the halfway point of the stairway to the club. |
Sega Saturn | "Hell's Churn" | Aubrey Hodges |
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing south. (thing 84)
- facing south. (thing 85)
- facing south. (thing 86)
- facing south. (thing 87)
- facing north. (thing 88)
- facing south. (thing 89)
- facing north. (thing 90)
- facing north. (thing 91)
- facing east. (thing 104)
- facing south. (thing 105)
Statistics[edit]
Map data[edit]
Things | 107 |
Vertices | 541* |
Linedefs | 514 |
Sidedefs | 758 |
Sectors | 97 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- Sectors forming the letters WDT and JRS are found far to the south-east (bottom right) of the playable area of the map. These are the initials of the play testers for the game, which included Will Shen, Danny Lewis, Tim Heydelaar, John Stookey, Randy Estrella, and Steve Kramer.[1]
- The original Doom games did not have a function to change the music mid-level. PlayStation Doom had to add a new linedef type, #142, which starts playing CD track #6 when crossed.
- This is the only map in the game, at least in the original PlayStation version, where Redbook audio CD music is played. Regular level music for the game is in a MIDI-like proprietary format known as WMD. The other audio tracks on the disc are used for non-interactive segments of the game such as the intermission and text screens. The Saturn port instead uses Redbook audio CD for all tracks, including the ambient tracks.
External links[edit]
References[edit]
- ↑ Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.