MAP61: Municipal Well (DUMP Episode 3: BFG Edition)

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DUMP Episode 3 maps 61-70

HUB 01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48 49 50
52 53 54 55 56 57 58 59 60
(61 - 70)
71 72 73 FINAL
S1 S2 S3 S4 S5 S6

This level occupies the map slot MAP61. For other maps which occupy this slot, see Category:MAP61.
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MAP61: Municipal Well is the sixty-first map of DUMP Episode 3: BFG Edition. It was designed by Flotilla and uses as its music track a MIDI sequence of "Midnight Wandering" from Metal Slug 3.

Walkthrough[edit]

Map of Municipal Well
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Get the shotgun, then go to the left and use the gray wall to the north. This triggers a secret wall to the east with a green armor and a box of shotgun shells. (linedef 177 via script 14 and "secret trigger" thing 562)
  2. After entering the nukage area, head clockwise to the northeast side. There will be another gray wall at the inner corner. Use it to trigger a column nearby with a soul sphere. (linedef 161 via script 15 and "secret trigger" thing 563)
  3. In the BFG9000 room, go to the southwest corner and open the outer wall to get a backpack. (sector 253)
  4. At the north end, after activating the switch and triggering the hedge maze, head into the maze, west, south, west, south, east, south, east, north, and at the fork, use the west wall to find armor bonuses and a computer area map. (linedef 2140 via script 12 and "secret trigger" thing 553)
  5. At the south end, head to the west side of the structure and use the wall where the green growth is to trigger a lift. Ride up and get medikits, a box of rockets, and an energy cell pack. (sector 363)

Bugs[edit]

The player 1 start (Thing 1) has no flags set for any of the three difficulty classes, but because of special handling in the engine, it functions normally in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 23, 2022.

Statistics[edit]

Map data[edit]

Things 592
Vertices 2489*
Linedefs 2158
Sidedefs 4294
Sectors 378
* The vertex count without the effect of node building is 1840.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]