MAP76: Mostly Harmless (Rabbit's All-comers Mapping Project)

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RAMP maps 70-79

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
(70 - 79)
80 81 82 83 84 85 86 87 88 89
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP76. For other maps which occupy this slot, see Category:MAP76.
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MAP76: Mostly Harmless is the seventy-sixth map of Rabbit's All-comers Mapping Project. It was designed by Deadmeat Z and uses the music track "".

Walkthrough[edit]

Map of Mostly Harmless
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you reach the blue key, use the brown wall to the south before the key itself and you will find a hidden switch that activates one of the beacons. (linedef 629 via script ActivateBeacon and "secret trigger" thing 334)
  2. Enter the blue teleporter, leave the room, and open the north wall to get a soul sphere. (sector 1062)
  3. During the first part of the square walkway section past the blue teleporter, one of the monsters to pop out is a demon instead of a spectre. You can kill this demon in one punch, and doing so will actually activate one of the beacons. (thing 398 via script ActivateBeacon and "secret trigger" thing 447)
  4. After you can exit the second square walkway section, head to the long walkway to the southwest. Head west a bit, then face southeast and attempt to press use near the metal ridges. You will activate a hidden switch to activate one of the beacons. (linedef 6869 via script ActivateBeacon and "secret trigger" thing 448)
  5. In the arch-vile puzzle area, head to the northwest area and you can find a beacon switch at the backside of this switch (linedef 7991 via script ActivateBeacon and "secret trigger" thing 488). Note that the SecretTrigger thing itself also counts as a secret, but is inaccessible due to the way it was constructed.
  6. See Secret #5. (thing 488)
  7. If you finish the arch-vile puzzle area where the last switch is at the northeast end, you can get the berserk pack that lowers. (thing 81)
  8. After the orbital bombardment, unlock the forcefield and head north. Use the wall where the dead cacodemon is to find a switch that opens a one-time reprieve. (sector 2142)
  9. The dead cacodemon itself counts as a secret, but it is not an accessible secret. (thing 557)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics[edit]

Map data[edit]

Things 564
Vertices 8265
Linedefs 9973
Sidedefs 19286
Sectors 2172

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]