This level occupies the map slot MAP79. For other maps which occupy this slot, see Category:MAP79.
MAP79: Hardcore Entryway is the seventy-ninth map of Rabbit's All-comers Mapping Project 2022. It was designed by AlexDoomMapper and uses the music track "Crash Site" by silentzorah (remix of "Descent Into Cerberon" Sonic Mayhem, from Quake II).
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head behind the start to get a green armor and an energy cell (only on I'm Too Young to Die). (sector 367)
- Enter the green hall and go to the corpse. Open the north wall to get a chaingun. (sector 85)
- Head east and south in the green hall, then east to an intersection. Open the south door and then the east wall to find a super shotgun, a medikit, and an energy cell (two on I'm Too Young to Die). (sector 81)
- In the big room at the south end, take the west lift up and flip the switch, then the next switch to the west. Head to the east side of the big room and head south to go outside, where you can get an energy cell pack, a plasma gun, a stimpack, medikits, and boxes of shotgun shells. (sector 343)
- In the big room, open a wall at the southeast end to get a rocket, shotgun shells, and a stimpack. (sector 28)
- In the room north of the green halls, head to the east side and use a switch to open the northeast door. This room has health bonuses, armor bonuses, a green armor, and stimpacks. (sector 83)
- In the sewer maze, head to the north end to find a chainsaw. (sector 549)
- Open the door west of the room north of the green halls to find another section of the green halls. Head south and west, opening a door along the way to find a stimpack. Open the back wall here to find a backpack. (sector 133)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on January 7, 2023.
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
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