MAP80: Hotel Hell (Rabbit's All-comers Mapping Project)
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RAMP maps 80-89 |
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MAP80: Hotel Hell is the eightieth map of Rabbit's All-comers Mapping Project. It was designed by aballa81 and uses the music track "Running from Evil," originally composed by Robert Prince for Doom II.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Enter the first room on the left and head up to the higher ledge. Head south and open the bookshelf for stimpacks and a medikit. (sector 52)
- In the main room, get to the top floor and head west to the red and blue wall. Behind it is a computer area map. (sector 119)
- On the top floor, take the leftmost door and open the northwest bookshelf to find ammo clips, shotgun shells, and a stimpack. (sector 116)
- In the room north of the main room, you will see two bridges at the top. Head to the left wall below the first bridge, then hug it as you head north, going on a small staircase to get to the left bridge. Jump east to get to the soul sphere and the chainsaw, the latter of which is on the secret. (sector 84)
- In the second area, find the bookshelf that has a small misalignment. Shoot it to get a green armor. (sector 85)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on March 24, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 111)
- facing north. (thing 112)
- facing south. (thing 113)
- facing south. (thing 114)
- facing north. (thing 115)
- facing east. (thing 116)
- facing south. (thing 117)
- facing south. (thing 118)
Statistics[edit]
Map data[edit]
Things | 154 |
Vertices | 469 |
Linedefs | 583 |
Sidedefs | 824 |
Sectors | 123 |
Things[edit]
This level contains the following numbers of things per skill level:
|