MAP80: Hotel Hell (Rabbit's All-comers Mapping Project)

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RAMP maps 80-89

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
(80 - 89)
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP80. For other maps which occupy this slot, see Category:MAP80.
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MAP80: Hotel Hell is the eightieth map of Rabbit's All-comers Mapping Project. It was designed by aballa81 and uses the music track "Running from Evil," originally composed by Robert Prince for Doom II.

Walkthrough[edit]

Map of Hotel Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the first room on the left and head up to the higher ledge. Head south and open the bookshelf for stimpacks and a medikit. (sector 52)
  2. In the main room, get to the top floor and head west to the red and blue wall. Behind it is a computer area map. (sector 119)
  3. On the top floor, take the leftmost door and open the northwest bookshelf to find ammo clips, shotgun shells, and a stimpack. (sector 116)
  4. In the room north of the main room, you will see two bridges at the top. Head to the left wall below the first bridge, then hug it as you head north, going on a small staircase to get to the left bridge. Jump east to get to the soul sphere and the chainsaw, the latter of which is on the secret. (sector 84)
  5. In the second area, find the bookshelf that has a small misalignment. Shoot it to get a green armor. (sector 85)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 111)
  2. facing north. (thing 112)
  3. facing south. (thing 113)
  4. facing south. (thing 114)
  5. facing north. (thing 115)
  6. facing east. (thing 116)
  7. facing south. (thing 117)
  8. facing south. (thing 118)

Statistics[edit]

Map data[edit]

Things 154
Vertices 469
Linedefs 583
Sidedefs 824
Sectors 123

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]