MAP82: Omega Fortress (Rabbit's All-comers Mapping Project)

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RAMP maps 80-89

01 10 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29
30 31 32 33 34 35 36 37 38 39
40 41 42 43 44 45 46 47 48 49
50 51 52 53 54 55 56 57 58 59
60 61 62 63 64 65 66 67 68 69
70 71 72 73 74 75 76 77 78 79
(80 - 89)
90 91 92 93 94 95 96 97 98 99
100 101 102 103 104 105 106 107 108 109
110 111 112 113 114 115 116 117 118 119
120 121 122 123 124 125 126 127 128 129
130 131 132 133 134 135 136 137 138 139
140 141 142 143 144 145 146 147 148 149
150 151 152 153 154 155 156 157 158 159
160 161 162 163 164 165 166 167 168 169
170 171 172 173 174 175 176 177 178 179
180 181 182 183 184 185 186 187 188 189
190 191 192 193 194 195 196 197 198 199
200 201 202 203 204 205 206 207 208 209

This level occupies the map slot MAP82. For other maps which occupy this slot, see Category:MAP82.
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MAP82: Omega Fortress is the eighty-second map of Rabbit's All-comers Mapping Project. It was designed by DoomRevolver and uses the music track "".

Walkthrough[edit]

Map of Omega Fortress
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting room, use the lift with the chaingun. This will also lower a lift to the southeast with a health bonus. Take it up and press the switch, which lowers a lift to the north with armor bonuses. At the top, head west to get a computer area map, shotgun shells, and a berserk pack (not on Hey, Not Too Rough or lower). (sector 5)
  2. In the starting room, use the lift with the chaingun, then head south to take another lift up. At the top, follow the arrows west and jump to the plasma gun and energy cell pack. (sector 41)
  3. In the northwest area, take the northwest lift up, head south and head into the blood to the south. Press the switch there and look north. Shoot the eye to open a path to the west, with armor bonuses, a box of shotgun shells, a medikit, rockets, an energy cell, an energy cell pack, a box of rockets, and a switch that lowers an invulnerability. (sector 268)
  4. In the central room, find the lever switch on the south side and flip it, then head to the center, look west, and shoot the evil eye. This opens the central teleporter. Enter it to find a plasma gun, energy cells, a megasphere, and a path through the nukage. (sector 419)
  5. In the southeast area, head to the northeast door and open it. Press the eye switch to teleport to a new area. Navigate through the thin walkways and crushers to the platform on the west side with a megasphere, ammo, and a backpack. (sector 475)
  6. At the large nukage pit at the north end, get the BFG9000 to reveal lots of imps, zombiemen, and barrels. Shoot away and use the wall with blue lights to find stimpacks and a megaarmor. (sector 831)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 24, 2022.

Statistics[edit]

Map data[edit]

Things 1904
Vertices 8977*
Linedefs 7759
Sidedefs 13847
Sectors 1193
* The vertex count without the effect of node building is 7037.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]