MAPX01: Delirium (Simplicity)


Simplicity maps
Fortified Base

01 02 03 04 05 06 07 08 09 10

Pathway To Hell

11 12 13 14 15 16 17 18 19 20 32

Director's Cut
This level occupies the map slot MAPX01. For other maps with a non-standard slot, see Category:Non-standard map slots.

MAPX01: Delirium is the first map in the Director's Cut episode of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "Sinister", originally created by Robert Prince for Doom. The par time defined in MAPINFO is 2:00.


Map of Delirium
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Kill the two zombiemen in front of you then collect the shotgun, which will spawn two demons to your left and right. Go up the steps to a locked door (requiring the red skull key) then look left and right to see paths going in both directions - you must follow each path past a demon and imps to a tan door, open it then push past some shotgun guys and a cacodemon to reach a satyr switch, which will lower a set of bars in the neighboring corridor. After pressing both switches, go back to the starting point and open the door here to find two cacodemons guarding the red key, pick it up then go back to the locked door and open it to confront two cacodemons and a shotgun guy who are blocking your way to the exit switch.

Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 01:18 Memfis 2011-04-27
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Map data[edit]

Things 54
Vertices 1576*
Linedefs 1209
Sidedefs 2045
Sectors 190
* The vertex count without the effect of node building is 1049.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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