MAPX09: Complexity (Simplicity)

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Simplicity maps
Fortified Base

01 02 03 04 05 06 07 08 09 10

Pathway To Hell

11 12 13 14 15 16 17 18 19 20 32

Director's Cut
This level occupies the map slot MAPX09. For other maps with a non-standard slot, see Category:Non-standard map slots.

MAPX09: Complexity is the ninth map in the Director's Cut episode of Simplicity. It was designed by Melissa McGee (Agent Spork) and uses the music track "Shawn's Got the Shotgun", originally created by Robert Prince for Doom II. The par time defined in MAPINFO is 4:05.

Walkthrough[edit]

Map of Complexity
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Press the gargoyle switch in front of you (which will also collect a shotgun and super shotgun at your feet) to raise the floor; after a moment, the surrounding walls will lower to reveal four revenants and four demons that must be killed to advance. Once the last enemy dies, imps will start spawning in the arena and the metal platforms in the corners will lower to allow four mancubi to teleport in; focus on the mancubi first as the imps will not stop spawning until they are all killed. When all the imps and mancubi have been cleared, three compartments will open on the east, south and west sides containing six arachnotrons (nine on Hurt Me Plenty skill level or higher), as well as more demons on Ultra-Violence and Nightmare.

After slaying the latest wave of enemies, a door on the north side will open revealing two or three cacodemons guarding a teleporter. Arm yourself before entering the teleporter as you will be surrounded by demons, followed by four Hell knights and then a cyberdemon. Once the cyberdemon dies a series of brick platforms will rise, forming a bridge that leads east to another platform - go to this platform (do not fall off as the sky below is instantly fatal) and step on the marble teleporter to end the level.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Statistics[edit]

Map data[edit]

Things 132
Vertices 2223*
Linedefs 1449
Sidedefs 2668
Sectors 210
* The vertex count without the effect of node building is 1328.

Things[edit]

This level contains the following numbers of things per skill level, not including things generated by Thing_Spawn or similar functions:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]