MUDRAM

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MUDRAM
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Author Dave Swift
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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MUDRAM is a single-level PWAD for Doom that was released in 1994. It was designed by Dave Swift.

Walkthrough[edit]

Map of MUDRAM
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After pressing the switch at the top of the stairs in the northwest, you open a door at the bottom of the northeast courtyard containing boxes of shotgun shells, boxes of ammo, boxes of rockets (only on Ultra-Violence or higher), and the blue key. This secret is impossible to miss as the blue key is necessary to complete the level. (sector 75)
  2. Step on the first step in the northeast courtyard. After doing so, backtrack to the southern part of the map, climbing the steps up to a big room with various monsters. (sector 109)
  3. The exit room counts as a secret and is impossible to miss. (sector 129)
  4. In the snow-covered courtyard in the northwest, go into the adjacent courtyard to the east. Look back to see a new room has opened up to the north, housing several monsters. (sector 152)
  5. The previous secret has a door with lots of ammo, as well as a plasma rifle (on Hurt Me Plenty or higher), an invulnerability, and a BFG9000 (both only on Ultra-Violence or higher). (sector 156)
  6. In the area with the steps and the three H2H doors, enter the middle door and open the north wall to get boxes of ammo, boxes of shotgun shells, a computer area map, invulnerabilities (only on Ultra-Violence or higher, with only one on Hurt Me Plenty), a rocket launcher (Hurt Me Plenty), a chaingun (Hey, Not Too Rough or lower), and boxes of rockets (Hurt Me Plenty or higher). (sector 166)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Statistics[edit]

Map data[edit]

Things 851
Vertices 807*
Linedefs 886
Sidedefs 1199
Sectors 175
* The vertex count without the effect of node building is 699.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]