This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
MUDRAM is a single-level PWAD for Doom that was released in 1994. It was designed by Dave Swift.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After pressing the switch at the top of the stairs in the northwest, you open a door at the bottom of the northeast courtyard containing boxes of shotgun shells, boxes of ammo, boxes of rockets (only on Ultra-Violence or higher), and the blue key. This secret is impossible to miss as the blue key is necessary to complete the level. (sector 75)
- Step on the first step in the northeast courtyard. After doing so, backtrack to the southern part of the map, climbing the steps up to a big room with various monsters. (sector 109)
- The exit room counts as a secret and is impossible to miss. (sector 129)
- In the snow-covered courtyard in the northwest, go into the adjacent courtyard to the east. Look back to see a new room has opened up to the north, housing several monsters. (sector 152)
- The previous secret has a door with lots of ammo, as well as a plasma rifle (on Hurt Me Plenty or higher), an invulnerability, and a BFG9000 (both only on Ultra-Violence or higher). (sector 156)
- In the area with the steps and the three H2H doors, enter the middle door and open the north wall to get boxes of ammo, boxes of shotgun shells, a computer area map, invulnerabilities (only on Ultra-Violence or higher, with only one on Hurt Me Plenty), a rocket launcher (Hurt Me Plenty), a chaingun (Hey, Not Too Rough or lower), and boxes of rockets (Hurt Me Plenty or higher). (sector 166)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on November 30, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 699.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Shotgun guy |
175 |
17 |
10
|
Imp |
14 |
153 |
216
|
Demon |
4 |
7 |
18
|
Baron of Hell |
0 |
2 |
16
|
Spiderdemon |
0 |
0 |
1
|
Cyberdemon |
0 |
1 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Chaingun |
1 |
4 |
4
|
Rocket launcher |
0 |
1 |
4
|
Plasma gun |
0 |
1 |
1
|
BFG9000 |
0 |
1 |
3
|
Ammunition |
1-2 |
3 |
4-5
|
Box of bullets |
38 |
72 |
76
|
Box of shotgun shells |
50 |
86 |
86
|
Box of rockets |
0 |
25 |
95
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
32
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
34
|
Health bonus |
35
|
Computer area map |
1
|
Invulnerability |
0 |
1 |
3
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
22
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]