Magnus Norddahl (dpJudas)

From DoomWiki.org

Magnus Norddahl, more commonly known as dpJudas, is a programmer, primarily active within the various ZDoom codebases and its community. He is primarily responsible for the more bleeding edge additions in GZDoom.

Contributions[edit]

In regards to Doom history, he has been responsible for the creation or contribution of the following source ports:

Detailed list of contributions[edit]

Note: QZDoom additions not listed, as not everything ended up in GZDoom. What did end up follows below.

GZDoom[edit]

  • The postprocessing framework for GZDoom (SSAO, bloom, blur, custom post process shaders, etc.)
  • Vulkan renderer backend
  • HDR monitor support
  • ZScript JIT bytecode compiler
  • Proper windowed mode support (i.e. you can freely resize the game window)
  • Softpoly software renderer
  • Correct ZDoom software light mode for the hardware renderer
  • High resolution correct version of the software fuzz, for both software and hardware renderers
  • Improved dynamic light math, shadowmaps and spotlights
  • Materials (Classic, normal and specular maps and PBR textures), but not environment maps

ZDoom[edit]

  • True color support for the software renderer
  • 3D model support in the software renderer
  • Dynamic lights in the software renderer

Other contributions[edit]

Aside working on the ZDoom codebases, Norddahl's other contributions include a fork of the Doom Builder 2 level editor called GZDoomBuilderGL and an experimental light baking utility called ZDRay, using lightmapper code from the Strife: Veteran Edition codebase, along with porting the Ultimate Doom Builder fork of the Doom Builder 2 level editor from Direct3D9 to OpenGL, maintaining a separate port of the game Descent called QZDescent and contributing to the EDGE source port.

External links[edit]