Man on the Moon

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Man on the Moon
Title screen
Author Yugiboy85
Ports MBF-compatible, PrBoom+
IWAD Doom II
Year 2018
Link Doomworld/idgames
Cacoward-2018.png This mod was a runner-up for the 2018 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Man on the Moon is a single-level PWAD for Doom II and an MBF-compatible source port such as PrBoom+ that came out in November 2018. It was designed by Yugiboy85 and uses the music track "Gutter Penny" by Gus Knezevich (Alfonzo). It was named a runner-up at the 2018 Cacowards ceremony. Yugiboy85 subsequently released an updated version in May 2021, overhauling aspects of the level design.

Man on the Moon includes one custom monster, the Terminator (replacing the helper dog), as well as updated sprites for all three former humans.

Walkthrough[edit]

Map of Man on the Moon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the first big room, you will see a berserk pack at the east end. To get it, open the east door and head northeast. At the arch, find a red button to the right, then return to the big room to get the berserk pack. (sector 2938)
  2. At the north end, after crossing the three colored bars that lead to the final arena, flip the switch surrounded by barrels and you will lower the floor to the west. Northwest is another switch, which you must jump to and flip. After doing so, jump down, head west, and into the south alcove to get an energy cell pack. (sector 1861)
  3. Head west of the rocket launcher in the first outside area, and behind the wall will be a green button. Use it, then head to the high ground above it and head a bit north, until you see a button switch to the west. Shoot it, then head back to the steps east of the rocket launcher and go until you get to an alcove leading north to a plasma gun. Do note that you will teleport if you attempt to get it the first time to a rocket launcher area. Teleporting out of there will get you the plasma gun. (sector 394)
  4. Head to the switch below the red keycard, but do not press it yet or you will miss your chance at this secret. Instead, head south of it and around to the northwest side of it to find a red button. Use it, then use the switch and continue east and north. In this next room, enter the teleporter to the east to find rockets and a megasphere. If you miss the secret by pressing the switch below the red key first, you can still access the ledge leading to the secret button by means of a teleporter to the left of the green entrance in the main hub. The teleporter will be reachable once you return to the hub with the red key. (sector 2350)
  5. Open the red door north of the red key and immediately open the west wall to find rockets, an armor bonus, and a computer area map. (sector 1710)
  6. After the square arenas at the north end, head west to the gray water and head southwest until you get to a switch. After using it, return to the square arenas and head to the southeast door, using the switch there to lower the floor. Head towards the next switch and open the south wall to find a blur artifact. (sector 1121)
  7. After the square arenas at the north end, head west to the gray water and head southwest to a building entrance. Head to the left of it, looking through a fence to a button switch. Shoot it, then if you have not done so already, press the switch in the southwest room, then return to the square arenas and enter the cave to the east. Use the switch here, then head southeast, climbing the steps and heading around to boxes of ammo. Keep going past that to find rockets, and if you stay on the ledge, you can get to a megasphere near the southwest room you were at. (sector 1276)
  8. At the southwest end, head east from the water climbing the steps, then heading west on the higher cliffs. Jump southwest from the blue walls and head to the west side of this ledge to find a blue button, opening the middle up. Head down the steps to get a megasphere. (sector 4221)
  9. In the southwest hall, open the area that has former humans and dead bodies. In that area, head to the west side and use the wall where the dead marine is to find a box of rockets, boxes of shotgun shells, and a megaarmor. (sector 2515)
  10. At the southwest end, head east from the water climbing the steps, then heading south and west past a berserk pack. When you climb the steps, look north through a gray fence and shoot the button, then head back east, north, and east (make sure you have used the switch near the blue key. In this area, head to the darker gray steps and climb them, then stay on this ledge to the southeast side to get to a secret area with an invulnerability, boxes of rockets, and energy cells. (sector 4370)
  11. After you get each of the blue, yellow, and red keys, make sure you press the nearby color switches in the area where you got each key. Afterwards, return to the southeast end, climbing the steps to the green tower. Behind it, you can get the green key. (sector 3349)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 3473
Vertices 30486*
Linedefs 36288
Sidedefs 59969
Sectors 4609
* The vertex count without the effect of node building is 30486.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]