Managed Doom
From DoomWiki.org
Managed Doom | |
Developer(s) | Nobuaki Tanaka (Sinshu) |
---|---|
Initial release | 1.0a (2020-07-31, 4 years ago) |
Latest release | 2.1a (2023-06-17, 18 months ago) |
Development status | Active |
Written in | C# |
Target platform | Windows |
License | GPLv2+ |
Source Repository
(Git) |
GitHub |
Managed Doom is a Doom source port developed by Nobuaki Tanaka (Sinshu), written in C#. Inspired by Mocha Doom, the source port utilizes the Linux Doom source code manually translated into C#, with additional optimization to make it a natural C# code.
Features[edit]
- Demo compatibility (all v1.9 IWAD demos can be played)
- A minimalist full-screen HUD imported from Crispy Doom
- MIDI with SoundFont support
- DeHackEd support
- An option to disable y-axis movement of mouse (customizable through the .cfg file)
Added parameters:
- -nodeh disables automatic loading of DEHACKED lumps
- -episode to automatically load the first map of an episode
External links[edit]
Source code genealogy | ||
---|---|---|
Based on | Name | Base for |
Linux Doom 1.10 | Managed Doom | None |