The starting areaThe starting area
Author Mark Griswold
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MarkRoom (MARKROOM.WAD) is a single-level PWAD created by Mark Griswold. It is the first in a series of deathmatch maps which were popular in the early days of Doom modding.

The map was originally released May 12, 1994. It appeared on Maximum Doom as MARKII.WAD, MARKROO2.WAD, E3M3 of RALPHNEW.WAD, MAP03 of DM2PAK#1.WAD, MAP03 of DTH2PCOM.WAD, MAP23 of PIMP.WAD, MAP19 of R.WAD, MAP19 of RALPHII.WAD, and MAP22 of WADPAK12.WAD.


Spawn pointsUnmarked
Map of MarkRoom

Map layout[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 28)
  2. facing east. (thing 29)
  3. facing east. (thing 30)
  4. facing east. (thing 31)
  5. facing east. (thing 32)
  6. facing east. (thing 33)
  7. facing south-west. (thing 34)

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:02.40 Billa 2023-05-28 Cross-listed from Pacifist
NM speed 0:02.43 Billa 2023-05-28
UV max
UV -fast
UV -respawn
UV Tyson 0:32.69 Revved 2018-05-13
UV pacifist 0:02.40 Billa 2023-05-28
Stroller 0:06.66 Billa 2023-05-28

The data was last verified in its entirety on June 5, 2023.


Map data[edit]

Things 48
Vertices 127*
Linedefs 142
Sidedefs 256
Sectors 34
* The vertex count without the effect of node building is 113.


This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 8
Imp 7
Weapons 1-2 3 4-5
Chainsaw 2
Shotgun 1
Chaingun 1
Rocket launcher 1
Ammunition 1-2 3 4-5
Box of bullets 7
Box of shotgun shells 4
Box of rockets 4
Health & Armor 1-2 3 4-5
Medikit 5
Miscellaneous 1-2 3 4-5
Deathmatch start 7

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]