Mash monsters
From DoomWiki.org
"Mash" monsters are phantom versions of certain Hexen monsters that cannot be placed as things, but appear via scripted events. They are identical to the normal version of the monster except for two things: they are translucent, like Heretic's ghosts, though lacking any special weapon immunities, and they vanish instantly when killed rather than having death animations. The term "mash" comes from the script spawn names.
In the original levels, mash monsters are produced only by scripts invoked by Korax in the second phase of battling him in the Dark Crucible. If Korax is slain quickly, they may never be seen in a playthrough.
Aside from possible flavor considerations, it is likely that the inclusion of mash versions of these monsters was intended to reduce the chances of hitting the visible sprite limit during the Korax battle by not leaving corpse sprites behind.
Monsters with mash versions[edit]
Monster | ACS spawn name | ACS spawn # |
---|---|---|
Ettin | T_ETTIN_MASH | 102 |
Centaur | T_CENTAUR_MASH | 103 |
Green chaos serpent | T_DEMON_MASH | 100 |
Brown chaos serpent[notes 1] | T_DEMON2_MASH | 101 |
Notes[edit]
- ↑ Will fire Green chaos serpent fireballs, due to an oversight in the serpent's attack action.
Monsters from Hexen |
---|
Afrit | Brown chaos serpent | Centaur | Dark bishop | Ettin | Green chaos serpent | Reiver | Slaughtaur | Stalker | Stalker boss | Wendigo Bosses: Death wyvern | Heresiarch | Korax | Menelkir | Traductus | Zedek Other: Mash monsters | Maulotaur | Pig | Spawning scripts |
ACS | |
---|---|
Fundamentals: | ACS • ACS0 instruction set • BEHAVIOR |
Utilities: | ACC • DEACC • Descript • listacs |
Hexen usage: | Hexen scripted ambient sounds • Hexen scripted monster spawning • Mash monsters |
Other: | ACS mini game |