The Maulotaur is a creature from the Heretic-Hexen series. Maulotaurs greatly resemble the mythological Minotaur, except that they wield giant hammers (or mauls), which they use to smash their enemies into a pulp. They also have several ranged attacks. One is a scatter of small, flaming pellets summoned with side-swipes of their hammers. Another is the ability to summon 'snakes' of flames that crawl along the ground and up ledges in a line formation. The third of their ranged attacks is to dash forward from a distance and gore their opponent, which seems to be used most often at medium range (usually when a player is trying to make optimum use of the Phoenix Rod). Maulotaurs are tremendously strong and tough with 3000 health. Like the Iron lich and D'Sparil, Maulotaurs cannot be transformed using the Morph Ovum or instantly killed by a Firemace under the influence of the Tome of Power. Like D'Sparil, the Maulotaur also has a 50% resistance to the powered up Hellstaff's rain and immunity to splash damage.
In Heretic, when killed, they have a ~33% chance to drop a Flame Orb, which provides 10 shots (15 on skill levels 1 and 5), and a ~20% chance to drop a Mystic Urn.
They first appear as final bosses in The Portals of Chaos and again as final bosses in the Field of Judgement, and occasionally as "normal" enemies in episodes three through five.
As a Heretic boss, any monster that is hurt by him will not fight back. However, the boss will attack any non-boss creature that hurts him.
Maulotaurs also appear in Heretic's sequel, Hexen, as summonable creatures that will fight for the player, created by an artifact known as the "Dark Servant". The Maulotaur will attack enemies without question, but each summoned Maulotaur fades from existence after roughly 30 seconds, or if they are killed first (they have 2500 hit points). Also, they have 'notoriously bad aim', and will not consider withdrawing their attack even if the player is directly between them and their target. It's possible for a player to be killed accidentally in this way.
Tactical analysis[edit]
The Maulotaur is invincible during a charge, thus it is a waste of ammo to attack when they are performing the attack.
One of the maulotaur attacks is bugged. When hammering the ground to create a trail of crawling flames, if the maulotaur is standing in water, sludge or lava, the flames will fail to spawn. This is a side-effect of the terrain code in Heretic: to create the visual of monsters and other objects being partially submerged, a "floor clipping" effect is used which lowers the actor by 10 units. The maulotaur spawns the flames at its feet, so if it has been lowered by the terrain's foot clip effect, the flames end up being spawned below the floor and the engine fails to create them.
This bug can be used deliberately to represent a maulotaur being unable to create flames in water, although it is not only the water flats that are affected. For this reason, a compatibility option or proper support for it is generally offered by source ports which fix the bug, such as Doomsday and ZDoom.
Heretic data[edit]
Maulotaur data
|
Thing type |
9 (decimal), 9 (hex)
|
Enum |
MT_MINOTAUR (139)
|
Appears in |
Heretic/SSR expansion
|
Hit points |
3000
|
Speed |
16 map units per frame (112.0 map units per second)
|
Radius |
28
|
Height |
100
|
Mass |
800
|
Reaction time |
8 tics
|
Pain chance |
25 (7.42%)
|
Pain time |
9 tics
|
Flags |
4195334 (decimal) 00400406 (hex)
|
Flags list |
1: Obstacle 2: Shootable 10: Drops off ledges 22: Affects kill %
|
Flags2 |
36896 (decimal) 00009020 (hex)
|
Flags2 list |
5: Feet can be clipped 12: Pass over/under mobj 15: Major boss
|
Spawns |
MT_MNTRFX1 (flaming pellet) MT_MNTRFX2 (ground flame)
|
|
State |
Frames
|
Idling |
2 [AB]
|
Chasing |
4 [ABCD]
|
Attacking (melee) |
3 [VWX]
|
Attacking (ground flame) |
3 [VWX]
|
Attacking (pellets) |
3 [VYZ]
|
Charging |
1 [U]
|
Hurting |
2 [EE]
|
Dying |
15 [FGHIJKLMNOPQRST]
|
|
|
Flaming pellet ranged attack
|
Type |
Projectile
|
Enum |
MT_MNTRFX1 (140)
|
Velocity |
20 map units per tic (700 map units per second)
|
Damage |
3-24
|
Radius |
10
|
Height |
6
|
Sprite |
FX12
|
Frames |
2 [AB] (in flight) 6 [CDEFGH] (impact)
|
Sound |
MINAT2 (firing)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 |
65664 (decimal) 00010080 (hex)
|
Flags2 list |
7: No teleport 16: Fire damage
|
|
Ground flame ranged attack
|
Type |
Projectile
|
Enum |
MT_MNTRFX2 (141)
|
Velocity |
14 map units per tic (490 map units per second)
|
Damage |
4-32 (direct hit) 0-24 (blast radius) 4-56 (direct hit + blast radius)
|
Radius |
5
|
Height |
12
|
Sprite |
FX13
|
Frames |
1 [A] (in flight) 5 [IJKLM] (impact)
|
Sound |
MINAT1 (firing) PHOHIT (impact)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 |
65664 (decimal) 00010080 (hex)
|
Flags2 list |
7: No teleport 16: Fire damage
|
Spawns |
MT_MNTRFX3 (fire trail)
|
|
Ground fire trail
|
Enum |
MT_MNTRFX3 (142)
|
Velocity |
0
|
Damage |
4-32
|
Radius |
8
|
Height |
16
|
Sprite |
FX13
|
Frames |
9 [DCBCDEFGH] 5 [IJKLM] (impact)
|
Sound |
PHOHIT (impact)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 |
65664 (decimal) 00010080 (hex)
|
Flags2 list |
7: No teleport 16: Fire damage
|
|
Charge ranged attack
|
Type |
Special
|
Velocity |
13 map units per tic (455 map units per second)
|
Damage |
7-56?
|
Sound |
MINSIT (charging)
|
Spawns |
MT_PHOENIXPUFF (dust trail)
|
|
Dust trail
|
Enum |
MT_PHOENIXPUFF (87)
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
FX04
|
Frames |
5 [BCDEF]
|
Sound |
-
|
Flags |
262672 (decimal) 00040210 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 18: Partial invisibility
|
Flags2 |
8320 (decimal) 00002080 (hex)
|
Flags2 list |
7: No teleport 13: Cannot push other pushables
|
|
Hexen data[edit]
Maulotaur data
|
Enum |
MT_MINOTAUR (309)
|
Appears in |
Hexen/DDC expansion
|
Hit points |
2500
|
Speed |
16 map units per frame (112.0 map units per second)
|
Radius |
28
|
Height |
100
|
Mass |
800
|
Reaction time |
8 tics
|
Pain chance |
25 (9.77%)
|
Pain time |
9 tics
|
Flags |
4456454 (decimal) 00440006 (hex)
|
Flags list |
1: Obstacle 2: Shootable 18: Partial invisibility 22: Affects kill %
|
Flags2 |
4460576 (decimal) 00441020 (hex)
|
Flags2 list |
5: Feet can be clipped 12: Pass over/under mobj 18: Can stomp (Telefrag) 22: Can push walls
|
Spawns |
MT_MNTRFX1 (flaming pellet) MT_MNTRFX2 (ground flame) MT_MNTRSMOKEEXIT (exit cloud)
|
|
State |
Frames
|
Idling |
5 [AAAAB]
|
Chasing |
4 [ABCD]
|
Attacking (melee) |
3 [GHI]
|
Attacking (ground flame) |
3 [GHI]
|
Attacking (missile) |
3 [GJK]
|
Charging |
1 [F]
|
Hurting |
2 [EE]
|
Dying |
9 [EEEEEEEEE]
|
|
Flaming pellet ranged attack
|
Enum |
MT_MNTRFX1 (310)
|
Sound |
HAMBLO8A (firing)
|
Ground flame ranged attack
|
Enum |
MT_MNTRFX2 (311)
|
Sound |
HAMFIR1 (firing)
|
Ground fire trail
|
Enum |
MT_MNTRFX3 (312)
|
Sound |
-
|
Attack data not listed is the
same as for Heretic.
|
Charge ranged attack
|
Type |
Special
|
Velocity |
23 map units per tic (805 map units per second)
|
Damage |
7-56?
|
Sound |
-
|
Spawns |
MT_PUNCHPUFF (dust trail)
|
Dust trail
|
Enum |
MT_PUNCHPUFF (227)
|
Sprite |
FHFX
|
Frames |
5 [STUVW]
|
Sound |
-
|
Flags2 |
0 (decimal) 0 (hex)
|
Dust data not listed is the same
as for MT_PHOENIXPUFF above.
|
Summon entry cloud
|
Enum |
MT_MNTRSMOKE (313)
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
MNSM
|
Frames |
17 [ABCDEFGHIJKLMNOPQ]
|
Sound |
MINACT2
|
Flags |
262672 (decimal) 00040210 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 18: Partial invisibility
|
Flags2 |
128 (decimal) 00000080 (hex)
|
Flags2 list |
7: No teleport
|
|
Smoke exit cloud
|
Enum |
MT_MNTRSMOKEEXIT (314)
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
MNSM
|
Frames |
19 [ABCDEFGHIJIHGFEDCBA]
|
Sound |
-
|
Flags |
262672 (decimal) 00040210 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 18: Partial invisibility
|
Flags2 |
128 (decimal) 00000080 (hex)
|
Flags2 list |
7: No teleport
|
|
Appearance statistics[edit]
In the IWADs the maulotaur is first encountered on these maps per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
- |
- |
-
|
Hell's Maw |
E2M8: The Portals of Chaos |
E2M8: The Portals of Chaos |
E2M8: The Portals of Chaos
|
The Dome of D'Sparil |
E3M6: The Halls of Fear |
E3M6: The Halls of Fear |
E3M5: The Ophidian Lair
|
The Ossuary |
E4M1: Catafalque |
E4M1: Catafalque |
E4M1: Catafalque
|
The Stagnant Demesne |
E5M3: Quay |
E5M3: Quay |
E5M1: Ochre Cliffs
|
Fate's Path |
E6M1: Raven's Lair |
E6M1: Raven's Lair |
E6M1: Raven's Lair
|
|
The IWADs contain the following numbers of maulotaurs per skill level:
|
Multiplayer
|
Game / Episode |
1-2 |
3 |
4-5
|
City of the Damned |
0 |
0 |
0
|
Hell's Maw |
1 |
2 |
3
|
The Dome of D'Sparil |
2 |
2 |
3
|
Heretic (registered) |
3 |
4 |
6
|
The Ossuary |
3 |
4 |
5
|
The Stagnant Demesne |
5 |
8 |
11
|
Fate's Path |
1 |
1 |
1
|
Shadow of the Serpent Riders |
12 |
17 |
23
|
|
Sources[edit]
- This article incorporates text from the open-content Wikipedia online encyclopedia article Maulotaur (archived 🏛).