Max Waine (Altazimuth)
From DoomWiki.org
Max Waine, also known by his handle Altazimuth, is a programmer and mapper. He has made contributions to the SLADE project, and became an official member of Team Eternity in 2016 after making increasing contributions to the source port project since the year prior. He also contributed to Ultimate Doom Builder.
Body of work[edit]
2015[edit]
- Abyssal Speedmapping Sessions: Session 20 (Doomworld/idgames)
- MAP08: Enemies in High Place
- #DooM Speedmapping Session 1 (Doomworld/idgames)
- MAP02: Peekaboo
2016[edit]
- Ancient Aliens (Doomworld/idgames)
- Play testing, ENDOOM art work
2017[edit]
- Maniac Ridge (Doomworld/idgames)
2020[edit]
- Doom 64 (2020 re-release)
- Strife: Veteran Edition (Nintendo Switch release)
2021[edit]
- Heartland (Doomworld/idgames)
- Eternity Engine development & support, testing, ENDOOM
- Tarnsman's Projectile Hell (Doomworld/idgames)
- Eternity Engine support ("EMAPINFO and EDFs and such")
- MBF21
Other projects[edit]
- Blood: Fresh Supply (2019)
- SiN Gold v1.13 update (2020)
- Quake (2021 version)
- PowerSlave: Exhumed (2022)
- Rise of the Triad: Ludicrous Edition (2023)
- Quake II (2023)
- Star Wars: Dark Forces Remastered (2024)
Nightdive Studios | |
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Employees
Dimitris Giannakis • James Haley • Stephen Kick • Lexi Mayfield • Edward Richardson • Sven Ruthner (contractor) • Samuel Villarreal • Max Waine • Xaser Acheron
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Games |