This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Mayan Temple (MAYAN667.WAD) is a single-level PWAD designed by Paul Turnbull (Stenger) and released in December 1994.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the north of the main area, near the yellow door is a hexagonal nukage pool. It is possible to walk through the King Tut texture here to obtain a medikit. (sector 41)
- West of the pyramid with the yellow key is the shadow of the pyramid on the ground. The shadow points to a secret door leading to a passageway with three visible doors. There is a secret door on the right just after the second of the three doors, leading to an area overlooking the rocket launcher area with a box of bullets, three rockets, and some monsters. (sector 146)
- The western wall next to the third of the three doors mentioned above is also a secret door, leading to another area overlooking the rocket launcher area, containing 8 shotgun shells and (on medium and hard skills) a stimpack, as well as some monsters. (sector 145)
- The second of the three doors mentioned above leads to a teleporter to an area south of the main area. In this area is a tall red firestick, to the north-east of which is a fake wall leading to a chainsaw. (sector 165)
- North of the red key is a secret door leading to an imp (two on hard skill), a stimpack, and a box of bullets. On multiplayer there is also 4 shotgun shells, a shotgun, and a plasma gun. There is also a teleporter to the yellow key area. (sector 54)
- After going through the red door, continue straight ahead to the wall. This wall is a secret door leading to an armor (not on hard skill) and a shotgun guy. (sector 67)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing east. (thing 44)
- facing south-east. (thing 57)
- facing east. (thing 71)
- facing south. (thing 199)
- facing north-east. (thing 256)
- facing east. (thing 330)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 828.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
9 |
18 |
18
|
Shotgun guy |
23 |
26 |
26
|
Imp |
2 |
27 |
38
|
Lost soul |
0 |
17 |
23
|
Demon |
2 |
6 |
8
|
Spectre |
0 |
3 |
12
|
Cacodemon |
0 |
2 |
3
|
Baron of Hell |
0 |
1 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
4
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
5 |
12 |
12
|
Box of bullets |
4
|
4 shotgun shells |
16 |
26 |
28
|
Box of shotgun shells |
3 |
3 |
2
|
Rocket |
5
|
Energy cell |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
8 |
6 |
6
|
Medikit |
6
|
Armor |
3 |
3 |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6 |
6 |
4
|
Health bonus |
4
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
6
|
Exploding barrel |
24 |
39 |
24
|
Teleport landing |
6
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]