Mayan Temple

From DoomWiki.org

Mayan Temple
Add a screenshot and caption
Author Paul Turnbull
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Mayan Temple (MAYAN667.WAD) is a single-level PWAD designed by Paul Turnbull and released in December 1994.

Walkthrough[edit]

Map of Mayan Temple
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the north of the main area, near the yellow door is a hexagonal nukage pool. It is possible to walk through the King Tut texture here to obtain a medikit. (sector 41)
  2. West of the pyramid with the yellow key is the shadow of the pyramid on the ground. The shadow points to a secret door leading to a passageway with three visible doors. There is a secret door on the right just after the second of the three doors, leading to an area overlooking the rocket launcher area with a box of bullets, three rockets, and some monsters. (sector 146)
  3. The western wall next to the third of the three doors mentioned above is also a secret door, leading to another area overlooking the rocket launcher area, containing 8 shotgun shells and (on medium and hard skills) a stimpack, as well as some monsters. (sector 145)
  4. The second of the three doors mentioned above leads to a teleporter to an area south of the main area. In this area is a tall red firestick, to the north-east of which is a fake wall leading to a chainsaw. (sector 165)
  5. North of the red key is a secret door leading to an imp (two on hard skill), a stimpack, and a box of bullets. On multiplayer there is also 4 shotgun shells, a shotgun, and a plasma gun. There is also a teleporter to the yellow key area. (sector 54)
  6. After going through the red door, continue straight ahead to the wall. This wall is a secret door leading to an armor (not on hard skill) and a shotgun guy. (sector 67)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 44)
  2. facing south-east. (thing 57)
  3. facing east. (thing 71)
  4. facing south. (thing 199)
  5. facing north-east. (thing 256)
  6. facing east. (thing 330)

Statistics[edit]

Map data[edit]

Things 356
Vertices 987*
Linedefs 1013
Sidedefs 1481
Sectors 179
* The vertex count without the effect of node building is 828.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]