Mayan Temple


Mayan Temple
Add a screenshot and caption
Author Paul Turnbull
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Mayan Temple (MAYAN667.WAD) is a single-level PWAD designed by Paul Turnbull (Stenger) and released in December 1994.


Map of Mayan Temple
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the north of the main area, near the yellow door is a hexagonal nukage pool. It is possible to walk through the King Tut texture here to obtain a medikit. (sector 41)
  2. West of the pyramid with the yellow key is the shadow of the pyramid on the ground. The shadow points to a secret door leading to a passageway with three visible doors. There is a secret door on the right just after the second of the three doors, leading to an area overlooking the rocket launcher area with a box of bullets, three rockets, and some monsters. (sector 146)
  3. The western wall next to the third of the three doors mentioned above is also a secret door, leading to another area overlooking the rocket launcher area, containing 8 shotgun shells and (on medium and hard skills) a stimpack, as well as some monsters. (sector 145)
  4. The second of the three doors mentioned above leads to a teleporter to an area south of the main area. In this area is a tall red firestick, to the north-east of which is a fake wall leading to a chainsaw. (sector 165)
  5. North of the red key is a secret door leading to an imp (two on hard skill), a stimpack, and a box of bullets. On multiplayer there is also 4 shotgun shells, a shotgun, and a plasma gun. There is also a teleporter to the yellow key area. (sector 54)
  6. After going through the red door, continue straight ahead to the wall. This wall is a secret door leading to an armor (not on hard skill) and a shotgun guy. (sector 67)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 44)
  2. facing south-east. (thing 57)
  3. facing east. (thing 71)
  4. facing south. (thing 199)
  5. facing north-east. (thing 256)
  6. facing east. (thing 330)


Map data[edit]

Things 356
Vertices 987*
Linedefs 1013
Sidedefs 1481
Sectors 179
* The vertex count without the effect of node building is 828.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]