Medikits are not included in the items percentage displayed at the end of each level.
|Thing type||2012 (decimal), 7DC (hex)|
|Appears in||Shareware Doom|
The Ultimate Doom
Doom II/Final Doom
The IWADs contain the following numbers of medikits per skill level:
In the Xbox 360 and BFG Edition versions of the IWADs, the cross graphic is replaced with a red-and-white pill. This is due to the red cross symbol being protected under a treaty which disallows use in commercial products.
In the Doom Classic Unity port versions of Doom and Doom II, the cross has been restored but is now green.
Doom RPG contains two varieties of medikit (spelled medkit), "small" and "large". Small medkits restore 25 health points, and look like the originals except that their cross is yellow rather than red. Large medkits restore 75 points, and are red with a yellow cross.
Medkits in Doom RPG are not used as soon as they are picked up, but are added to the player's inventory to be used when needed.
|Items from Doom and Doom II|
|Health:||Health bonus • Stimpack • Medikit|
|Armor:||Armor bonus • Armor • Megaarmor|
|Powerups:||Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge|
|Keys:||Keycard • Skull key|
|Weapons:||Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000|
|Ammo:||Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack|