This article is about the Doom II powerup. For the British musician and level designer, see Peter Lawrence (MegaSphere).
A megasphere is among the stockpile of items in the first room of Doom II MAP30: Icon of Sin.
A megasphere in a secret alcove in Doom 64 MAP06: Alpha Quadrant.

The megasphere is a powerup introduced in Doom II, represented as a gray-brown orb with a snarling demonic face (similar to that of the mancubus - though in Doom 64 they display a helmet similar to the player's). Picking it up maxes out both the player's health and armor to 200%. The armor given by a megasphere is equivalent to blue armor.

The game manual states that megaspheres "combine the power of combat armor with the benefits of a Soul Sphere". However, this is incorrect, as soul spheres will only add a maximum of 100 points to the player's current health.

Megaspheres are included in the items percentage displayed at the end of each level.


Megasphere data
Thing type 83 (decimal), 53 (hex)
Enum MT_MEGA (62) - Doom
Appears in Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite MEGA
Frames 4 [ABCD] - Doom
6 [ABCDCB] - D0om 64
Class Item
Flags 8388609 (decimal)
00800001 (hex)
Flags list 0: Can be picked up
23: Affects item %

Appearance statistics[edit]

In the IWADs the megasphere is first encountered on these maps per skill level:

The IWADs contain the following numbers of megaspheres per skill level: