Megasphere

From DoomWiki.org

This article is about the Doom II powerup. For the British musician and level designer, see Peter Lawrence (MegaSphere).
A megasphere is among the stockpile of items in the first room of Doom II MAP30: Icon of Sin.
A megasphere in a secret alcove in Doom 64 MAP06: Alpha Quadrant.

The megasphere is a powerup introduced in Doom II, represented as a gray-brown orb with a snarling demonic face (similar to that of the mancubus - though in Doom 64 they display a helmet similar to the player's). Picking it up maxes out both the player's health and armor to 200%. The armor given by a megasphere is equivalent to blue armor.

The game manual states that megaspheres "combine the power of combat armor with the benefits of a Soul Sphere". However, this is incorrect, as soul spheres will only add a maximum of 100 points to the player's current health.

Megaspheres are included in the items percentage displayed at the end of each level.

Data[edit]

Megasphere data
Thing type 83 (decimal), 53 (hex)
Enum MT_MEGA (62) - Doom
MT_ITEM_MEGASPHERE (69) - Doom 64
Appears in Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite MEGA
Frames 4 [ABCD] - Doom
6 [ABCDCB] - D0om 64
Class Item
Pickup
Flags 8388609 (decimal)
00800001 (hex)
Flags list 0: Can be picked up
23: Affects item %

Appearance statistics[edit]

In the IWADs the megasphere is first encountered on these maps per skill level:

The IWADs contain the following numbers of megaspheres per skill level: