(Redirected from Megawads)

A megawad is a fan-made PWAD that, according to the idgames archive definition[1], contains 15 or more levels.

Megawads may be the effort of one person - such as Thomas van der Velden's Revolution!, Erik Alm's Scythe series or Gwyn Williams's Vile Flesh - or of many people, such as the Memento Mori series, the Alien Vendetta megawad or the Doomworld Community Chest series. Whether a solo or group effort, excellent megawads require a huge time investment and can require months or years to create. A megawad may also represent a Doom mapper's collective lifetime works, such as Jan Van der Veken's Classic Episode, being a collection of levels previously released as stand-alone PWADs.

Because a megawad is such a massive undertaking, quality megawads are few and far between. However, they are almost always the most anticipated PWAD releases, as well as the best remembered.


While the ultimate origin of the word will probably never be determined, the term "mega-WAD" was used by Denis Möller of The Innocent Crew in 1995 to describe the Memento Mori project. By 1996 Yonatan Donner used the word "megawad" to describe his upcoming project, Hell Revealed. By 1997 the word was in common usage within the Doom community.

Episode replacement[edit]

An episode replacement (or simply episode) is a set of fan-made levels containing a similar amount of levels as an episode of the game the episode replacement was made for. Most episode replacements therefore include eight or nine levels, which is comparable to original Doom's episode structure of eight levels and a secret level.

Noteworthy megawads[edit]


Full game replacement[edit]

Episode replacement[edit]

Doom II[edit]

Full game replacement[edit]

Episode replacement[edit]

See also[edit]