Melissa McGee (Agent Spork)

From DoomWiki.org

Melissa McGee (alias Agent Spork) is an American Doom level designer most notable for winning the Cacowards' Mapper of the Year in the 2005. Three releases involving Agent Spork won Cacowards in 2005: personal projects Simplicity - Because Complexity Sucks and Temple of Chaos 2 - Warped Reality, along with Skulltag multiplayer project Ni'mRoD - Project Doom that contained their mapping contributions.

McGee's clean, sleek, polished visual style and streamlined combat combined with restraint use of advance ZDoom features made them an influential designer in the 2000s, especially within the ZDoom mapping scene. Prominent ZDoom mappers such as Tormentor667 and Dragonfly often cite Agent Spork as an inspiration.[1][2] In addition, Simplicity's modified palette saw popular use throughout the 2000s, and has inspired authors to create their own custom palettes.

Body of work[edit]

2001[edit]

2002[edit]

2003[edit]

2004[edit]

2005[edit]

2006[edit]

2007[edit]

2009[edit]

External links[edit]

References[edit]

  1. Gimmer, Daniel (Tormentor667) (11 September 2016). "Best Doom Mappers?" Doomworld.
  2. O'Sullivan, Joshua (Dragonfly) (21 March 2021). "who're your favorite mappers." Doomworld.