Mesoamerican map
From DoomWiki.org
The Mesoamerican map is a style of level design themed around Mesoamerican or pre-Columbian civilizations, especially inspired by Mayan or Aztec architecture. This type of thematic design makes extensive use of recognizable structures and architectural monuments of Mesoamerican identity, such as terraced pyramids, stelae or temples. It usually employs extensive use of open areas, outdoors and forested backdrops.
It is a common mistake to confuse this type of maps and label them with the general term of Mayan. Because of the strong architectural similarities between the Mayan, Aztec, Olmec, Toltec, Mixtec, Inca, etc. It is more appropriate to refer to these types of maps as Mesoamerican to avoid mix-ups.
Contents
Designs found in Mesoamerican maps[edit]
- Temples
- Pyramids
- Stone buildings
- Villages
- Stelae
- Plazas
- Courtyards
- Palaces
- Trees
- Ceremonial platforms
- Platform mounds
- Observatories
- Large stairways
- Cave sites
- Burial grounds
Notable maps[edit]
- MAP07: Cacolmec (DBP09: Legend of the Hidden Tech)
- MAP01: Mayan Mishap (Mayan Mishap)
- MAP03: Gythop's Pyramids (Avactor)
- MAP03 (Brotherhood of Ruin)
- Brotherhood of Ruin: The Lost Temple
- Mayan Temple
WADs that feature multiple Mesoamerican maps[edit]
- Avactor: End of the Fifth Circle
- DBP09: Legend of the Hidden Tech
- Mayan Mishap
- The Brotherhood of Ruin
Gallery[edit]
A plaza in Mayan Temple, an early Mesoamerican map