Michael Niggel (Risen)
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Michael Niggel (alias Risen) is a Doom level designer who contributed to a few community projects.
Contents
Body of work[edit]
1995[edit]
- Imphead! (Doomworld/idgames) (with Chris Niggel (Kamikazi))
1996[edit]
- Hangar (Doomworld/idgames) (with Chris Niggel (Kamikazi))
- All Hell is Breaking Loose (Doomworld/idgames)
- MAP04: Cave of Death (with Chris Niggel (Kamikazi))
1998[edit]
- The Armory Deathmatch (Doomworld/idgames)
2000[edit]
- 10 Sectors (Doomworld/idgames)
- Mercurial X (Doomworld/idgames)
- FRuiTDooM (Doomworld/idgames) (with Chris Niggel (Kamikazi) and Joe Kanfer)
2001[edit]
- Skulltag
- Railgun sprite (with Edmundo Bordeu)
- D2DM4 & D2DM6: Volcanic Infusion
- both maps given the same title only appeared in Skulltag version 0.93
2002[edit]
2004[edit]
- The ZDoom Community Map Project "Take 1" (Doomworld/idgames)
- graphics
- compiling
2005[edit]
- Ni'mRoD - Project Doom (Doomworld/idgames)
- NMDM11: Exdeus: Twice Risen Starport (with Kristian Käll)
2007[edit]
- Knee-Deep in ZDoom (Doomworld/idgames)
- intermission map & credit sequence
- Z1M2: Nuclear Plant
- Z1M7: Computer Station
- additional level editing
- ACS coding
2021[edit]
- Twice Risen scrapped assets (Doomworld/idgames)