Mighty Doom

From DoomWiki.org

Mighty Doom title art.

Mighty Doom is a discontinued and delisted mobile Doom game for Android and iOS devices developed by Alpha Dog Games and published by Bethesda Softworks. It is a top-down shooter where a toy version of the Doom Slayer called the "Mini Slayer" fights toy enemies within tiled environments using weapons and glory kills, clearing the stage by defeating all enemies present. Occasionally boss monster fights occur. The player can upgrade their statistics and arsenal with both randomized and purchased items.

The game was shut down on August 7, 2024,[1] due to the closure of Alpha Dog Games on May 7, 2024.[2]

"Run and gun through hundreds of exciting levels and battle challenging bosses as you level up, gain powerful skills, loot new gear, and upgrade legendary weapons. Descend into iconic DOOM worlds in this single-touch shooter with an animated style. Download Mighty DOOM and stand against all evil!"
― Synopsis

Gameplay[edit]

The main menu of Mighty Doom.

The game is a top-down shooter where the player can control a miniature version of the Doom Slayer using a digital joystick. Levels are divided into stages, with each stage containing a room full of demons and obstacles. Clearing each stage will award the player with ability points, filling up a meter at the top of the screen. Once the meter passes over to the next level, the player is prompted to select one of three random abilities that improve the Slayer's weapons or abilities. The meter will no longer fill up once it hits level 10 (or 11 if the Starting Ability mastery is unlocked.)

Outside of runs, the player can equip different gear items, including weapons and armor. The player's gear items and enemies have different elemental types, adding additional depth to how damage is dealt and resisted and encouraging the use of different loadouts in different levels. Upon being killed, enemies will occasionally enter a stagger state like Doom (2016) and Doom Eternal, allowing players to execute them and receive health.

Throughout the run, the player will gain experience points that increase their overall level, which stays persistent through different runs and grants the player access to new masteries. Slain enemies will drop upgrade tokens, currency, and gear. Currency and upgrade tokens are used to upgrade the level of your gear, which improves weapon damage and armor defense. Three gear items of the same type and rarity can be combined to upgrade their rarity, raising their maximum level and unlocking additional attributes.

Levels[edit]

Seasons[edit]

The game featured content that was released in the form of seasons, which came with a battle pass reward system that supplied the player with resources, gear, and new cosmetics. Each battle pass had a free track and a premium track that could only be purchased with real currency. Each season had a particular theme, and featured unique seasonal event challenges containing unique monster variations pertaining to that season's theme.

Number Name Blurb
1 The Eggadon Hunters It seems the Easter Bunny may be demonic in nature. The world has been invaded by Zombunnies, eradicate them with eggstreme prejudice!
2 Blade of DOOM Accept your duty. Be resolute in your will. Bring your blade to bear!
3 Slaycation Unwind and take a stroll through the UAC's remote B.E.A.C.H.* resort.

*Barren Expedition Area Containing Hellspawn

4 O Slay Can You See KA-DOOM! Claim Independence from demonic rule.
5 Con-Quest Aliens have set their eyes on the Mini Slayer's world as their next target. Drive them out!
6 Gibbo Collectables The Gibbo factory has produced a hot new line of toys that made it through the portal.
7 Hell-O-Ween Demons draw powers from dark totems. Destroy them!
8 ThanksGibbing Thanksgibbing has been overrun by turkeys! It's a Gobble-ocalypse! Roast and tear the stuffing out of these turkeys!
9 Wreck The Halls 'Tis the season for demon slaying! Blow up presents, claim sweet new rewards, and save the holidays from Krampus!
10 Cold as Hell Demons are trying to bring a never-ending winter! Time to break the ice!
11 Death Blossom Unleash your inner dragon by slaying a relentless horde!
12 Cake Crusade Demons from the past year are back and dressed to kill! Little do they know, the Mini Slayer is ready for a re-DOOM-ion!
13 Circe de Slay The circus of hell has arrived! Can the Mini Slayer survive the balancing act and kill endless demons!
14 Radioactive Wasteland Fallout has arrived and the Mini Slayer will need to slay their way through the incoming radiation!

Monsters[edit]

Most enemies follow similar attack patterns to their Doom Eternal counterparts, albeit simplified.

Common[edit]

Monster Description
Zombie The lowest and weakest of all enemies, whose main attack is slashing the player. They come in several variants, including some that burn the Slayer when nearby and some that leave a trail of ice or toxic puddles as they crawl about. Ice zones deal periodic damage and slow the Slayer, while Toxic deals periodic damage and leaves a damage over time effect. Each zombie variant has a different elemental weakness. Standard zombies have a weakness to Plasma. Hazmat zombies have a weakness to Explosive. Fire zombies have a weakness to Ice. Ice zombies have a weakness to Fire.
Imp Its weakness is Ice.
Imp (Ice) An imp that throws iceballs. Its weakness is Fire.
Gargoyle Flies into the air and hurls two balls of toxic, then relocates itself after attacking while airborne. While in the air, it cannot be directly attacked. It is weak to Fire.
Soldier (Blaster) A soldier with two varieties. The most common type fires a single yellow projectile directly towards the player. The second, rarer type fires three green projectiles at the player: one straight towards the player, and one to the left and right. Its weakness is Explosive.
Tentacle A large tentacle that rises up when the Slayer is nearby and attacks by slamming itself into the nearby ground. If all enemies in a room are cleared, they will rise up regardless of location. It is weak to Fire.
Whiplash Whiplash that can throw up to three fireballs consecutively that move in a curved zig-zag. Its weakness is Explosive.
Cacodemon Cacodemon whose projectiles can bounce off the arena walls. Its weakness is Toxic.
Hell razer Hell razers. They fire a laser in a straight line towards the player aiming via a red line. When the line disappears they are locked in place. They're weak to Ballistic.
Mecha zombie A Mecha zombie that can shoot projectiles, rotating counterclockwise, or use a single flamethrower when up close. Its weakness is Explosive.
Lost soul Lost souls that charge at the player. They are pretty harmless, and their weakness is Ballistic.
Pinky They act like lost souls, by charging at the player. They are weak to Toxic.
Spectre Only appears in the Hell-O-Ween event.
Revenant These come in two variants. The most common variant can fly around the screen and shoot three homing rockets at a time. They also have a melee attack. When they are in the air they cannot be hit, though the Slayer will still fire at them. They are weak to Fire. The much more rare variant can also fly, however they attack by shooting three lightly seeking, powerful fireballs toward the player. They are weak to Ice.
Prowler They can teleport around the map leaving behind purple gas and cannot be targeted when teleporting. They are weak to Fire.
Soldier (Shield) They can shoot from behind their shields, which can offer them coverage. They are weak to Plasma.
Carcass It can create shields that can block the Slayer's attacks. It can also fire energy waves that bounce off of the terrain. It is weak to Plasma.
Hell knight They can strike at the player by jumping and launching at them. They also have a melee attack. They are weak to Explosive.
Arachnotron It is fast and can leap at the Slayer. It attacks by firing a rapid fire spray of plasma as well as charging up its cannon for a faster, bigger blast. It can also fire small plasma grenades that detonate on impact. It is weak to Explosive.

Bosses[edit]

Unlike common enemies, bosses are much stronger and have entire rooms dedicated to them. The duration and intensity of certain attacks are different depending on the difficulty of the level and/or event. Upon having their health fully depleted, bosses will always enter a stagger state. Each boss has an elaborate unique animation upon being glory killed.

Monster Description
Zombie A large zombie that slowly moves towards the Slayer and throws volleys of green slime in varying bursts. Occasionally, the zombie summons 5 normal zombies around itself to send after the Slayer. For the glory kill, the Slayer jumps into the air and stomps the zombie into the ground three times. It is weak to Plasma. This boss shares the Zombunny event variant with its common counterpart.

The original iteration of this boss was different compared to its later version. Initially, the boss zombie would split into two smaller zombie bosses upon death. Each resulting zombie would split off an additional three times before finally dying. This early variation had a glitched health bar, lacking its elemental weakness symbol, but the zombies were still weak to Plasma.

Imp A large imp that throws out a wide spread of fireballs, occasionally launching a constant barrage of fireballs as he tracks the Slayer. For the glory kill, the Slayer stabs the Imp in the stomach and slices upwards, causing the imp to split sideways. It is weak to Ice.
Imp (ice) Largely identical to the imp, but with ice projectiles. It is weak to Fire.
Hell priest (Ice) The first unique boss that the Slayer encounters. The hell priest has an ice-blue color scheme, and has three attacks: an attack that sends out a huge wave of ice, and two falling ice attacks (one with smaller projectiles and the other with larger projectiles) that summon ice blocks from the sky and linger around as a damaging hazard for a short time. For the glory kill, the Slayer yanks the priest's staff from his hands and thrusts it into his jaw, leaving the priest's decapitated head hanging from the pointy end. It is weak to Fire.
Hell priest (Fire) Largely identical to the ice hell priest, but with a green and yellow color scheme, and purple skin. Instead of using ice attacks, the hell priest sends out waves of fire and summons molten balls of lava from the sky. It is weak to Ice.
Baron of Hell The baron of Hell has a few attacks: the baron can leap towards the player and slam into the ground (similarly to a Hell knight), throw a series of large fireballs, and swing its blades, thrusting themselves towards the Slayer. The baron of Hell is weak to Ice.
Doom hunter The Doom hunter has two phases. In the first phase, they move back and forth across the middle of the arena, firing small rockets straight down or up depending on where the Slayer is. During this phase, they can fire fireballs and homing rockets towards the Slayer. Upon losing half of its health, the hunter enters its second phase. During this phase, the hunter moves freely around the arena, firing fireballs and homing rockets as before, occasionally charging across the screen towards the Slayer. It is weak to Ballistic.
Mancubus This boss has a beefy amount of health but is slow to move. It fires four volleys of 3 fireballs and has a double flamethrower attack that it will wave around in front of it. It is weak to Ice.
Cyber-mancubus Even beefier than its non-cyber relative and just as slow. It will fire a rain of toxic down in random locations around the Slayer. It can also spray a massive barrage of toxic shots from its two cannons. It is weak to Plasma.
Pain elemental It can make a dash attack at the Slayer while also spawning additional 3 - 4 lost souls into the fight, one at a time. It also has an attack where they spit a spread of four explosive lost souls that travel in a straight line and explode on impact. It is weak to Plasma.
Arch-vile The arch-vile attacks by summoning groups of demons to attack the player, keeping the arena filled with secondary threats. He can also charge up volleys of fast-moving fireballs, and can teleport around the arena, avoiding further damage. For the glory kill, the Slayer stabs his blade into the side of the arch-vile's head, then slices it in half, causing the top half to fall over.

Despite there being files referencing a non-event variant of the arch-vile, its only known appearance is as Krampus, a Wreck the Halls event boss that is weak to Plasma.

Hell guard The Hell guard attacks using its mace, slamming it into the ground and sending out a delayed wave of ice, and if it is close enough, it will swing its mace at the Slayer. Occasionally, the Hell guard will begin spinning around rapidly, moving around the arena and hitting the Slayer with its mace. It is weak to Plasma.

Despite there being files referencing a non-event variant of the Hell guard, its only known appearance is as the Yeti, a Whiteout event boss that is weak to Plasma.

Weapons[edit]

The Slayer can equip four different types of weapons. The primary weapon is what the Slayer uses for most of the game, firing and aiming towards enemies automatically as long as they are present in the current room. The secondary weapon is swapped to manually, firing off its attack and putting it on a cooldown for 10 seconds before it can be used again. Ultimate weapons are similar to secondary weapons, but instead of being available from the start and relying on cooldowns, ultimate weapons start each run disabled and must be charged up with slain enemies. The amount of charge given by enemies and the required charge varies between the ultimate weapons. Equipment weapons cannot be manually activated, instead activating when an enemy is within range, and runs off a cooldown like the secondary weapons.

Primaries[edit]

Weapon Description
Heavy cannon A Heavy cannon that acts as the starting weapon. Its types are Ballistic and Explosive.
Combat shotgun A standard Combat shotgun. Its types are Ballistic and Fire.
Plasma rifle A single target Plasma rifle. Its type is Plasma.
Chaingun A Chaingun. Its types are Ballistic and Ice.
Burst rifle The 3-round burst rifle from Doom (2016). Its types are Ballistic and Toxic.

Secondaries[edit]

Weapon Description
Rocket launcher The starting secondary weapon. Its types are Explosive and Ice.
Ballista A Ballista. Its types are Plasma and Explosive.
Super shotgun The classic Super shotgun. Its types are Ballistic and Fire.
Gauss cannon The Gauss cannon from Doom (2016). Its types are Ballistic and Toxic.
Sentinel Hammer Its types are Ice, Plasma, and Toxic.

Ultimate[edit]

Weapon Description
Chainsaw The chainsaw. Its type is Rending, the only weapon in the game to fall in this category.
Crucible The Crucible. Its type is Plasma.
BFG9000 The BFG9000 in all its guts and glory. Its type is Plasma.
Unmaykr The Unmaykr. Its type is Plasma.

Equipment[edit]

Weapon Description
Frag grenade The starting grenade launcher. Its type is Explosive.
Flame belch The Flame Belch from Doom Eternal, used to incinerate enemies. Its types is Fire.
Ice bomb A bomb that slows down whoever is hurt by it. Its type is Ice.
Arc grenade A stun bomb that slows down enemies by using electricity. Its type is Plasma.
Acid spit An acid spit that gradually chips at the enemy's health. Its type is Toxic.

History[edit]

  • The game was initially released in a state of limited early access and was available only to a set number of users in the territories of New Zealand and, later, Canada. On March 21, 2023, it was made available worldwide.
    • The region lock was only enforced on the level of the store, meaning that if one were to obtain and sideload the executable outside of the allowed regions, they could play the game with no issues.

External links[edit]

References[edit]

  1. MightyDOOM (7 May 2024). "Players interested in requesting a refund for purchased in-game currency can sign up here https://beth.games/44vfMJ4 to receive details." Twitter. Retrieved 7 May 2024.
  2.  (7 May 2024). "Microsoft Closes Multiple Bethesda Studios." Blue's News. Retrieved 7 May 2024.


Games in the Doom series
Classic Doom
Doom 3 Doom 3

Expansions: Doom 3: Resurrection of EvilThe Lost Mission

Official ports: Doom 3: BFG EditionDoom 3 (2019 version)Doom 3: VR Edition

Related: id Tech 4

Doom (2016+) Doom (2016)Doom VFRDoom EternalDoom: The Dark Ages

Expansions: The Ancient Gods, Part OneThe Ancient Gods, Part Two

Related: Development of Doom (2016)id Tech 6id Tech 7

Mobile games Doom RPGDoom II RPGDoom ResurrectionMighty Doom
Canceled games Doom AbsolutionDoom 4 1.0
Tabletop Doom: The BoardgameDoom: The Board GameAssault on Armaros Station
Related: Commercial gamesExpanded universeList of booksList of commercial compilations