This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Mike's Deathmatch Castle 1 is a single-level PWAD for Doom II, designed by Mike McCollum and Chris Thomas, and released in July 1995. Although it contains a handful of monsters, the map is designed for deathmatch mode. It uses a MIDI rendition of the music track "Industrial Revolution Overture" by Jean-Michel Jarre.
Analysis[edit]
Spawn pointsUnmarked
Map of Mike's Deathmatch Castle 1
Map of Mike's Deathmatch Castle 1
Map layout[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing east. (thing 78)
- facing east. (thing 79)
- facing east. (thing 80)
- facing east. (thing 81)
- facing east. (thing 82)
- facing east. (thing 83)
- facing east. (thing 84)
- facing east. (thing 85)
- facing east. (thing 86)
- facing east. (thing 87)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2000.
This level contains the following numbers of things per skill level:
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Baron of Hell |
11
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
2
|
Shotgun |
2
|
Super shotgun |
2
|
Chaingun |
2
|
Rocket launcher |
2
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
3
|
Box of bullets |
15
|
4 shotgun shells |
6
|
Box of shotgun shells |
10
|
Box of rockets |
20
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10
|
Medikit |
1
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Health bonus |
8
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
10
|
Teleport landing |
19
|
See also[edit]
External links[edit]