Mike Rubits (sponge)
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Michael "Mike" Rubits (also known by his alias of sponge) is a Doom community member and a programmer at id Software. He has been heavily involved in projects relating to id's older titles, including maintaining the Doom Classic Unity port after its release and working with Nightdive Studios on their versions of Doom 64 and Quake.
Works[edit]
Title | Released | Developer | Publisher | Role |
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Quake Live (Web Version) | 2009 | id Software | id Software | Web Developer, Programmer |
Quake Live (Steam Version) | 2014 | id Software | ZeniMax Media | Programmer |
Quake Champions | 2017 | id Software | ZeniMax Media | Web Developer, Programmer |
Rage 2 | 2019 | Avalanche Studios, id Software | ZeniMax Media | Backend Web Developer |
Doom Classic Unity port | 2019 | Nerve Software, id Software | ZeniMax Media | Programmer |
Quake (2021 Remaster) | 2021 | id Software, Nightdive Studios, MachineGames | ZeniMax Media | Senior Programmer |
External links[edit]
id Software | ||
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Doom era (1993-2003) |
Employees | |
Hired associates | ||
Doom 3 era (2004-2008) |
Employees | |
Hired associates | ||
ZeniMax era (2009+) |
Employees
Dakota Cann • Kevin Cloud • Mark Diaz • Donna Jackson • Hugo Martin • Jason Martin • Chad Mossholder • Jason O'Connell • Mike Rubits • Tiago Sousa • Marty Stratton • Emerson Tung • Tim Willits
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Related |