Monochrome Mapping Project

From DoomWiki.org

Monochrome Mapping Project
Title screen
Authors Various
Ports GZDoom, ZDoom
IWAD Doom II
Year 2013
Link Doomworld forums post

Monochrome Mapping Project is a 23-level megawad for Doom II designed for various source ports, created as a result of a community project led by schwerpunk. The development started on December 29, 2012. The WAD was uploaded to the idgames archive on June 6, 2013. Micah Petersen (Jaws in Space) released an updated version on June 13, 2016.

Content[edit]

Levels[edit]

Name Author Required port
MAP01: Dada Roland van der Velden ZDoom
MAP02: The Temple of Light sawd GZDoom
MAP03: Support Storage Micah Petersen (Jaws in Space) Limit-removing
MAP04: Abusive Daniel Bettenbuk (FractalXX) GZDoom
MAP05: The Primitive Da Werecat Boom-compatible
MAP06: Control Center Jaws in Space Limit-removing
MAP07: Brown Room Jaws in Space Limit-removing
MAP08: Tessel Dose FractalXX GZDoom
MAP09: Coagulation Membrain ZDoom
MAP10: Mono Asbest FractalXX ZDoom
MAP11: Outpost Gamma Jaws in Space Limit-removing
MAP12: Abstraction Complex Membrain ZDoom
MAP13: Tan Temple Scypek2 Boom-compatible
MAP14: Shortwave Membrain ZDoom
MAP15: WhiteRoom schwerpunk ZDoom
MAP16: Town Hall Jaws in Space Limit-removing
MAP17: zdLightCrap gggmork ZDoom
MAP18: Monochromatic Nightmare Phendrena GZDoom
MAP19: Up Town Jaws in Space Limit-removing
MAP20: Monochromatic Affinity Cacowad ZDoom
MAP21: Paint the Town Red Mars Jurich (Death Egg) ZDoom
MAP22: Ultramarine Kingdom CorSair ZDoom
MAP30: Good and Evil, Black and White James Caldwell (Obsidian) Boom-compatible

Soundtrack[edit]

External links[edit]