Monolith 1


Monolith 1
Add a screenshot and caption
Author Richard Wiles
Port Limit-removing
Year 2006
Link Doomworld/idgames
This level occupies the map slot MAP19. For other maps which occupy this slot, see Category:MAP19.
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Monolith 1 is a single-level PWAD for Doom II and a limit removing source port that was released in November 2006. It was designed by Richard Wiles as the first map in his Monolith mini-series.


Map of Monolith 1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the south area, head up the steps to the door, then jump to the terminal near the door and go through it to get a soul sphere. (sector 124)
  2. In the blood area at the southeast, lower the north wall just west of the steps and enter the teleporter to get a backpack. (sector 130)
  3. In the southwest area, head up the east steps, then head to the northwest corner and enter the teleporter to get to a megaarmor. (sector 140)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Map data[edit]

Things 187
Vertices 1043*
Linedefs 1097
Sidedefs 1517
Sectors 214
* The vertex count without the effect of node building is 873.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]