Monolith 3


Monolith 3
Add a screenshot and caption
Author Richard Wiles
Port Limit-removing
Year 2007
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Monolith 3 is a single-level PWAD for Doom II and a limit removing source port that was released in January 2007. It was designed by Richard Wiles as the third map in his Monolith mini-series.


Map of Monolith 3
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head up the steps at the west side, then jump south to the platforms, going towards the southernmost platform which teleports to a soul sphere. (sector 92)
  2. In the blood area at the north end, head to the southwest wall with the candle and lower it to get a backpack. (sector 157)
  3. At the west side, go east, behind the fence, and to the wall with the skull to the south. Lower it to get a megaarmor. (sector 159)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2021.


Map data[edit]

Things 200
Vertices 1040*
Linedefs 1073
Sidedefs 1468
Sectors 180
* The vertex count without the effect of node building is 886.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]