Monster Hunter Ltd. Part I


Monster Hunter Ltd. Part I
Add a screenshot and caption
Author Didy
Port Boom-compatible
Year 2014
Link Doomworld/idgames
Cacoward.png This mod received one of the 2014 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Monster Hunter Ltd. Part I is a single-level PWAD for Doom II and Boom-compatible source ports released in March 2014. It was designed by Didy and uses the music track "". It was followed by Monster Hunter Ltd. Part II and originally intended to be a single map, but split into two parts due to "technical issues".

The WAD includes a DeHackEd lump to provide one new enemy: an attack dog. It replaces the dead lost soul and Wolfenstein SS.

Monster Hunter Ltd. Part I was featured in Doomworld's Top 100 Most Memorable Maps, placing 73rd together with Part II.


Map of Monster Hunter Ltd. Part I
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the building west from where the shotgun is and head south up the steps. Climb the ladder and step on the small silo to get a megaarmor when it lowers. (sector 347)
  2. At the northeast end, there is an area with brown sludge where demons and imps will pour in. You can go into the sludge, then climb the garbage to the crate with the lone zombieman. From there, jump northeast to the tunnel and head through to get a plasma gun. (sector 771)
  3. At the south end of the complex, you can find an imp and a plasma gun between two fans. To get the plasma gun, inspect the small metal block east of where it is. You will trigger a hidden switch which opens the south end of the closet where the plasma gun is. (sector 1726)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.


Map data[edit]

Things 878
Vertices 21919*
Linedefs 20668
Sidedefs 34984
Sectors 3846
* The vertex count without the effect of node building is 16541.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]