Title screen
Author Alexander S.
Port Limit-removing
Year 2007
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Napalm is a single-level PWAD for TNT: Evilution meant for limit removing source ports. It was designed by Alexander S. (Eternal) and uses the music track "Hell" by Jeremy Doyle, originally from Icarus: Alien Vanguard. It is set in a mountainous techbase and offers a variable environment with several details such as a highway and vehicles built with sectors.


Map of Napalm
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Inside the main building, head west and use the south wall at the first alcove with a zombieman to find a switch that opens a green armor. (sector 409)
  2. Open the door north of Secret #1 and go all the way down the hall. Open the south wall at the end to find health bonuses, armor bonuses, stimpacks, another green armor, and ammo clips. (sector 320)
  3. At the west side, go through the damaging floor west of the water and just before the turn, lower the south wall to find a switch. This opens the wall behind you which has shotgun shells, a stimpack, and another green armor. (sector 380)
  4. At the southwest end, enter the hall east of the lava section. Here, open the south wall to find two teleporters. Take the right one, then immediately open the right wall, then the one after it. You will find a backpack. (sector 393)
  5. On the ledge south of the chaingun, open the east wall. Head south, open the door, and take the lift to get health bonuses and a computer area map. (sector 608)
  6. In the square hall east of the building entrance, head to the north side and flip the switch at the end for the yellow bars. As you backtrack, the north alcove will have either an arch-vile or a chaingunner depending on your skill level. Lower the north wall there to get a soul sphere. (sector 486)
  7. Take the teleporter that required the yellow and blue keys to reach the middle room. Go behind the west switch and press on the panel. This lowers the floor to the south, revealing a teleporter. Take it to get to a soul sphere. (sector 421)
  8. In the area with the bridge over water, go to the southeast side and open the gate to the interior area. Head to the northeast and use the cracked wall on the east side of the switch column. This reveals a switch which reveals a corridor to the south with rockets and health bonuses. (sector 549)
  9. At the east end, enter the big room at the southeast and attempt to open the door. This reveals two alcoves to the east. Enter the south one and open the east wall to get a chainsaw. (sector 671)
  10. In the red key area, get on the red key pedestal (even if the key is still up), then head to the northeast water square to see it going up and down. When it goes down, enter the secret area with a green armor and a box of shotgun shells. Shoot the east wall to get a berserk pack. (sector 701)
  11. In the south halls past the red door, head to the southwest switch, use it, and backtrack where the south wall will open up. Enter the room to the south and use the west wall with pipes. Press the switch behind the chaingun to open a passage to the east. Follow it all the way to a room with a megaarmor, a box of shotgun shells, a backpack, and shotgun shells. (sector 821)
  12. In the area with the BFG9000, the weapon will be locked away when you approach it and the other walls will lower. Head into the east alcove and open the north wall to find boxes of shotgun shells (or one box of shotgun shells and four shotgun shells on Ultra-Violence or higher), energy cell packs, and a medikit. (sector 1010)
  13. Head to the corridor north of where the BFG9000 was. In the room with the switch, use the north wall where the blood is to lower a lift. Ride up and shoot the switch to the north to be able to get the BFG9000. (sector 1004)
  14. In the area near the exit with the three key doors, lower the crate near the doors to find an energy cell (Ultra-Violence or higher), an energy cell pack, and a soul sphere. (sector 1051)


Demo files[edit]

The release includes a separate demo file, npl-1618.lmp, by Andrey Budko (entryway). It requires Doom II v1.9 to be viewed and runs for 16:29.17 (34621 tics), completing the level on Ultra-Violence.

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 16:18 Andrey Budko (entryway) 2007-06-03
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on August 25, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 120)
  2. facing south-east. (thing 122)
  3. facing east. (thing 126)
  4. facing north. (thing 128)
  5. facing south-west. (thing 585)
  6. facing south. (thing 777)
  7. facing north-east. (thing 778)


Map data[edit]

Things 1078
Vertices 7795*
Linedefs 7833
Sidedefs 11854
Sectors 1102
* The vertex count without the effect of node building is 6483.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]